Regen ammo,without sg,fb,he.
Hmmm... I need regen ammo of weapons not grenades ,how to do that?
PHP Code:
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Re: Regen ammo,without sg,fb,he.
do what?
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Re: Regen ammo,without sg,fb,he.
Don't give ammo to sg,fb,he.
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Re: Regen ammo,without sg,fb,he.
Regen ammo in weapons or backpackammo that the player holds ?
And when regen it ? unlimitade ammo ? Explain better or you will get a bunch of code that you won't need. |
Re: Regen ammo,without sg,fb,he.
In backpack,I've just ha a problem with giving AMMO of all types of NADES,I don't need to give ammo of nades.
EDIT: PHP Code:
And I wanna ask another question. I've bad coded it? I do ExtraAmmo(id) in spawn. It works very strange :/ |
Re: Regen ammo,without sg,fb,he.
Code:
public ExtraAmmo(id) { |
Re: Regen ammo,without sg,fb,he.
You can use this full code, bpammo will not change.
If you still want to use your task, juste use the code i've put in Player_Spawn function and past it in your task. PHP Code:
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Re: Regen ammo,without sg,fb,he.
I've tested with this:
fm_set_user_bpammo(id, weapon, ammo + xxx[id] * xxx); Somehow ,but BACKPACKAMMO won't be increased(when holding current's weapon ammo is increased) , but it's good for me ;) OK will use your code. And I wanna ask next question about increasing ->30<- | 90 ,ammo in clip,possible to increase? |
Re: Regen ammo,without sg,fb,he.
Of course, but it will be useless as this value will never change, player bpammo won't be used, the only thing left is the time needed to reload, that's whay i called it free reload.
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