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-   -   Parachute (https://forums.alliedmods.net/showthread.php?t=85556)

Miko000000 02-12-2009 14:30

Parachute
 
hello i need help with this plugin. I need edit it as player can use it 2 times per live no round.
i think is it :
Code:

static count[33]

if(count[id] > 3)
    return PLUGIN_CONTINUE

count[id]++

Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new para_ent[33]
new gCStrike = 0
new pDetach, pFallSpeed, pEnabled, pCost, pPayback

#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
    register_plugin("Parachute", "1.3", "KRoT@L/JTP10181")
    pEnabled = register_cvar("sv_parachute", "1" )
    pFallSpeed = register_cvar("parachute_fallspeed", "100")
    pDetach = register_cvar("parachute_detach", "1")

    if (cstrike_running()) gCStrike = true

    if (gCStrike) {

        pCost = register_cvar("parachute_cost", "1000")
        pPayback = register_cvar("parachute_payback", "75")

        register_concmd("amx_parachute", "admin_give_parachute", PARACHUTE_LEVEL, "<nick, #userid or @team>" )
    }

    register_clcmd("say", "HandleSay")
    register_clcmd("say_team", "HandleSay")

    register_event("ResetHUD", "newSpawn", "be")
    register_event("DeathMsg", "death_event", "a")

    //Setup jtp10181 CVAR
    new cvarString[256], shortName[16]
    copy(shortName,15,"chute")

    register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
    get_cvar_string("jtp10181",cvarString,255)

    if (strlen(cvarString) == 0) {
        formatex(cvarString,255,shortName)
        set_cvar_string("jtp10181",cvarString)
    }
    else if (contain(cvarString,shortName) == -1) {
        format(cvarString,255,"%s,%s",cvarString, shortName)
        set_cvar_string("jtp10181",cvarString)
    }
}

public plugin_natives()
{
    set_module_filter("module_filter")
    set_native_filter("native_filter")
}

public module_filter(const module[])
{
    if (!cstrike_running() && equali(module, "cstrike")) {
        return PLUGIN_HANDLED
    }

    return PLUGIN_CONTINUE
}

public native_filter(const name[], index, trap)
{
    if (!trap) return PLUGIN_HANDLED

    return PLUGIN_CONTINUE
}

public plugin_precache()
{
    precache_model("models/parachute.mdl")
}

public client_connect(id)
{
    parachute_reset(id)
}

public client_disconnect(id)
{
    parachute_reset(id)
}

public death_event()
{
    new id = read_data(2)
    parachute_reset(id)
}

parachute_reset(id)
{
    if(para_ent[id] > 0) {
        if (is_valid_ent(para_ent[id])) {
            remove_entity(para_ent[id])
        }
    }

    if (is_user_alive(id)) set_user_gravity(id, 1.0)

    has_parachute[id] = false
    para_ent[id] = 0
}

public newSpawn(id)
{
    if(para_ent[id] > 0) {
        remove_entity(para_ent[id])
        set_user_gravity(id, 1.0)
        para_ent[id] = 0
    }

    if (!gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
        has_parachute[id] = true
        //set_view(id, CAMERA_3RDPERSON)
    }
}

public HandleSay(id)
{
    if(!is_user_connected(id)) return PLUGIN_CONTINUE

    new args[128]
    read_args(args, 127)
    remove_quotes(args)

    if (gCStrike) {
        if (equali(args, "buy_parachute")) {
            buy_parachute(id)
            return PLUGIN_HANDLED
        }
        else if (equali(args, "sell_parachute")) {
            sell_parachute(id)
            return PLUGIN_HANDLED
        }
        else if (containi(args, "give_parachute") == 0) {
            give_parachute(id,args[15])
            return PLUGIN_HANDLED
        }
    }

    if (containi(args, "parachute") != -1) {
        if (gCStrike) client_print(id, print_chat, "[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
        client_print(id, print_chat, "[AMXX] To use your parachute press and hold your +use button while falling")
    }

    return PLUGIN_CONTINUE
}

public buy_parachute(id)
{
    if (!gCStrike) return PLUGIN_CONTINUE
    if (!is_user_connected(id)) return PLUGIN_CONTINUE

    if (!get_pcvar_num(pEnabled)) {
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
        return PLUGIN_HANDLED
    }

    if (has_parachute[id]) {
        client_print(id, print_chat, "[AMXX] You already have a parachute")
        return PLUGIN_HANDLED
    }

    new money = cs_get_user_money(id)
    new cost = get_pcvar_num(pCost)

    if (money < cost) {
        client_print(id, print_chat, "[AMXX] You don't have enough moneyfor a parachute - Costs $%i", cost)
        return PLUGIN_HANDLED
    }

    cs_set_user_money(id, money - cost)
    client_print(id, print_chat, "[AMXX] You have bought a parachute. To use it, press +use while falling.")
    has_parachute[id] = true

    return PLUGIN_HANDLED
}

public sell_parachute(id)
{
    if (!gCStrike) return PLUGIN_CONTINUE
    if (!is_user_connected(id)) return PLUGIN_CONTINUE

    if (!get_pcvar_num(pEnabled)) {
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
        return PLUGIN_HANDLED
    }

    if (!has_parachute[id]) {
        client_print(id, print_chat, "[AMXX] You don't have a parachute to sell")
        return PLUGIN_HANDLED
    }

    if (access(id,PARACHUTE_LEVEL)) {
        client_print(id, print_chat, "[AMXX] You cannot sell your free admin parachute")
        return PLUGIN_HANDLED
    }

    parachute_reset(id)

    new money = cs_get_user_money(id)
    new cost = get_pcvar_num(pCost)

    new sellamt = floatround(cost * (get_pcvar_num(pPayback) / 100.0))
    cs_set_user_money(id, money + sellamt)

    client_print(id, print_chat, "[AMX] You have sold your used parachute for $%d", sellamt)

    return PLUGIN_CONTINUE
}

public give_parachute(id,args[])
{
    if (!gCStrike) return PLUGIN_CONTINUE
    if (!is_user_connected(id)) return PLUGIN_CONTINUE

    if (!get_pcvar_num(pEnabled)) {
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
        return PLUGIN_HANDLED
    }

    if (!has_parachute[id]) {
        client_print(id, print_chat, "[AMXX] You don't have a parachute to give")
        return PLUGIN_HANDLED
    }

    new player = cmd_target(id, args, 4)
    if (!player) return PLUGIN_HANDLED

    new id_name[32], pl_name[32]
    get_user_name(id, id_name, 31)
    get_user_name(player, pl_name, 31)

    if(has_parachute[player]) {
        client_print(id, print_chat, "[AMXX] %s already has a parachute.", pl_name)
        return PLUGIN_HANDLED
    }

    parachute_reset(id)
    has_parachute[player] = true

    client_print(id, print_chat, "[AMXX] You have given your parachute to %s.", pl_name)
    client_print(player, print_chat, "[AMXX] %s has given thier parachute to you.", id_name)

    return PLUGIN_HANDLED
}

public admin_give_parachute(id, level, cid) {

    if (!gCStrike) return PLUGIN_CONTINUE

    if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

    if (!get_pcvar_num(pEnabled)) {
        client_print(id, print_chat, "[AMXX] Parachute plugin is disabled")
        return PLUGIN_HANDLED
    }

    new arg[32], name[32], name2[32], authid[35], authid2[35]
    read_argv(1,arg,31)
    get_user_name(id,name,31)
    get_user_authid(id,authid,34)

    if (arg[0]=='@'){
        new players[32], inum
        if (equali("T",arg[1]))        copy(arg[1],31,"TERRORIST")
        if (equali("ALL",arg[1]))    get_players(players,inum)
        else                        get_players(players,inum,"e",arg[1])

        if (inum == 0) {
            console_print(id,"No clients in such team")
            return PLUGIN_HANDLED
        }

        for(new a = 0; a < inum; a++) {
            has_parachute[players[a]] = true
        }

        switch(get_cvar_num("amx_show_activity"))    {
            case 2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
            case 1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
        }

        console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
        log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^"", name,get_user_userid(id),authid,arg[1])
    }
    else {

        new player = cmd_target(id,arg,6)
        if (!player) return PLUGIN_HANDLED

        has_parachute[player] = true

        get_user_name(player,name2,31)
        get_user_authid(player,authid2,34)

        switch(get_cvar_num("amx_show_activity")) {
            case 2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
            case 1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
        }

        console_print(id,"[AMXX] You gave a parachute to ^"%s^"", name2)
        log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^"", name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
    }
    return PLUGIN_HANDLED
}

public client_PreThink(id)
{
    //parachute.mdl animation information
    //0 - deploy - 84 frames
    //1 - idle - 39 frames
    //2 - detach - 29 frames

    if (!get_pcvar_num(pEnabled)) return
    if (!is_user_alive(id) || !has_parachute[id]) return

    new Float:fallspeed = get_pcvar_float(pFallSpeed) * -1.0
    new Float:frame

    new button = get_user_button(id)
    new oldbutton = get_user_oldbutton(id)
    new flags = get_entity_flags(id)

    if (para_ent[id] > 0 && (flags & FL_ONGROUND)) {

        if (get_pcvar_num(pDetach)) {

            if (get_user_gravity(id) == 0.1) set_user_gravity(id, 1.0)

            if (entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
                entity_set_int(para_ent[id], EV_INT_sequence, 2)
                entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
                entity_set_float(para_ent[id], EV_FL_framerate, 0.0)
                return
            }

            frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
            entity_set_float(para_ent[id],EV_FL_fuser1,frame)
            entity_set_float(para_ent[id],EV_FL_frame,frame)

            if (frame > 254.0) {
                remove_entity(para_ent[id])
                para_ent[id] = 0
            }
        }
        else {
            remove_entity(para_ent[id])
            set_user_gravity(id, 1.0)
            para_ent[id] = 0
        }

        return
    }

    if (button & IN_USE) {

        new Float:velocity[3]
        entity_get_vector(id, EV_VEC_velocity, velocity)

        if (velocity[2] < 0.0) {

            if(para_ent[id] <= 0) {
                para_ent[id] = create_entity("info_target")
                if(para_ent[id] > 0) {
                    entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
                    entity_set_edict(para_ent[id], EV_ENT_aiment, id)
                    entity_set_edict(para_ent[id], EV_ENT_owner, id)
                    entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
                    entity_set_model(para_ent[id], "models/parachute.mdl")
                    entity_set_int(para_ent[id], EV_INT_sequence, 0)
                    entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                    entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                    entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                }
            }

            if (para_ent[id] > 0) {

                entity_set_int(id, EV_INT_sequence, 3)
                entity_set_int(id, EV_INT_gaitsequence, 1)
                entity_set_float(id, EV_FL_frame, 1.0)
                entity_set_float(id, EV_FL_framerate, 1.0)
                set_user_gravity(id, 0.1)

                velocity[2] = (velocity[2] + 40.0 < fallspeed) ? velocity[2] + 40.0 : fallspeed
                entity_set_vector(id, EV_VEC_velocity, velocity)

                if (entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

                    frame = entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
                    entity_set_float(para_ent[id],EV_FL_fuser1,frame)
                    entity_set_float(para_ent[id],EV_FL_frame,frame)

                    if (frame > 100.0) {
                        entity_set_float(para_ent[id], EV_FL_animtime, 0.0)
                        entity_set_float(para_ent[id], EV_FL_framerate, 0.4)
                        entity_set_int(para_ent[id], EV_INT_sequence, 1)
                        entity_set_int(para_ent[id], EV_INT_gaitsequence, 1)
                        entity_set_float(para_ent[id], EV_FL_frame, 0.0)
                        entity_set_float(para_ent[id], EV_FL_fuser1, 0.0)
                    }
                }
            }
        }
        else if (para_ent[id] > 0) {
            remove_entity(para_ent[id])
            set_user_gravity(id, 1.0)
            para_ent[id] = 0
        }
    }
    else if ((oldbutton & IN_USE) && para_ent[id] > 0 ) {
        remove_entity(para_ent[id])
        set_user_gravity(id, 1.0)
        para_ent[id] = 0
    }
}

thanx

butthead 02-12-2009 14:56

Re: Parachute
 
PHP Code:

#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <fun>

new bool:has_parachute[33]
new 
para_ent[33]
new 
gCStrike 0
new pDetachpFallSpeedpEnabledpCostpPayback

static g_count[33]


#define PARACHUTE_LEVEL ADMIN_LEVEL_A

public plugin_init()
{
    
register_plugin("Parachute""1.3""KRoT@L/JTP10181")
    
pEnabled register_cvar("sv_parachute""1" )
    
pFallSpeed register_cvar("parachute_fallspeed""100")
    
pDetach register_cvar("parachute_detach""1")

    if (
cstrike_running()) gCStrike true

    
if (gCStrike) {

        
pCost register_cvar("parachute_cost""1000")
        
pPayback register_cvar("parachute_payback""75")

        
register_concmd("amx_parachute""admin_give_parachute"PARACHUTE_LEVEL"<nick, #userid or @team>" )
    }

    
register_clcmd("say""HandleSay")
    
register_clcmd("say_team""HandleSay")

    
register_event("ResetHUD""newSpawn""be")
    
register_event("DeathMsg""death_event""a")

    
//Setup jtp10181 CVAR
    
new cvarString[256], shortName[16]
    
copy(shortName,15,"chute")

    
register_cvar("jtp10181","",FCVAR_SERVER|FCVAR_SPONLY)
    
get_cvar_string("jtp10181",cvarString,255)

    if (
strlen(cvarString) == 0) {
        
formatex(cvarString,255,shortName)
        
set_cvar_string("jtp10181",cvarString)
    }
    else if (
contain(cvarString,shortName) == -1) {
        
format(cvarString,255,"%s,%s",cvarStringshortName)
        
set_cvar_string("jtp10181",cvarString)
    }
}

public 
plugin_natives()
{
    
set_module_filter("module_filter")
    
set_native_filter("native_filter")
}

public 
module_filter(const module[])
{
    if (!
cstrike_running() && equali(module"cstrike")) {
        return 
PLUGIN_HANDLED
    
}

    return 
PLUGIN_CONTINUE
}

public 
native_filter(const name[], indextrap)
{
    if (!
trap) return PLUGIN_HANDLED

    
return PLUGIN_CONTINUE
}

public 
plugin_precache()
{
    
precache_model("models/parachute.mdl")
}

public 
client_connect(id)
{
    
parachute_reset(id)
}

public 
client_disconnect(id)
{
    
parachute_reset(id)
}

public 
death_event()
{
    new 
id read_data(2)
    
parachute_reset(id)
}

parachute_reset(id)
{
    if(
para_ent[id] > 0) {
        if (
is_valid_ent(para_ent[id])) {
            
remove_entity(para_ent[id])
        }
    }

    if (
is_user_alive(id)) set_user_gravity(id1.0)

    
has_parachute[id] = false
    para_ent
[id] = 0
}

public 
newSpawn(id)
{
    if(
para_ent[id] > 0) {
        
remove_entity(para_ent[id])
        
set_user_gravity(id1.0)
        
para_ent[id] = 0
    
}
    
    
g_count[id] = 0;

    if (!
gCStrike || access(id,PARACHUTE_LEVEL) || get_pcvar_num(pCost) <= 0) {
        
has_parachute[id] = true
        
//set_view(id, CAMERA_3RDPERSON)
    
}
}

public 
HandleSay(id)
{
    if(!
is_user_connected(id)) return PLUGIN_CONTINUE

    
new args[128]
    
read_args(args127)
    
remove_quotes(args)

    if (
gCStrike) {
        if (
equali(args"buy_parachute")) {
            
buy_parachute(id)
            return 
PLUGIN_HANDLED
        
}
        else if (
equali(args"sell_parachute")) {
            
sell_parachute(id)
            return 
PLUGIN_HANDLED
        
}
        else if (
containi(args"give_parachute") == 0) {
            
give_parachute(id,args[15])
            return 
PLUGIN_HANDLED
        
}
    }

    if (
containi(args"parachute") != -1) {
        if (
gCStrikeclient_print(idprint_chat"[AMXX] Parachute commands: buy_parachute, sell_parachute, give_parachute")
        
client_print(idprint_chat"[AMXX] To use your parachute press and hold your +use button while falling")
    }

    return 
PLUGIN_CONTINUE
}

public 
buy_parachute(id)
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You already have a parachute")
        return 
PLUGIN_HANDLED
    
}

    new 
money cs_get_user_money(id)
    new 
cost get_pcvar_num(pCost)

    if (
money cost) {
        
client_print(idprint_chat"[AMXX] You don't have enough moneyfor a parachute - Costs $%i"cost)
        return 
PLUGIN_HANDLED
    
}

    
cs_set_user_money(idmoney cost)
    
client_print(idprint_chat"[AMXX] You have bought a parachute. To use it, press +use while falling.")
    
has_parachute[id] = true

    
return PLUGIN_HANDLED
}

public 
sell_parachute(id)
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (!
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You don't have a parachute to sell")
        return 
PLUGIN_HANDLED
    
}

    if (
access(id,PARACHUTE_LEVEL)) {
        
client_print(idprint_chat"[AMXX] You cannot sell your free admin parachute")
        return 
PLUGIN_HANDLED
    
}

    
parachute_reset(id)

    new 
money cs_get_user_money(id)
    new 
cost get_pcvar_num(pCost)

    new 
sellamt floatround(cost * (get_pcvar_num(pPayback) / 100.0))
    
cs_set_user_money(idmoney sellamt)

    
client_print(idprint_chat"[AMX] You have sold your used parachute for $%d"sellamt)

    return 
PLUGIN_CONTINUE
}

public 
give_parachute(id,args[])
{
    if (!
gCStrike) return PLUGIN_CONTINUE
    
if (!is_user_connected(id)) return PLUGIN_CONTINUE

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    if (!
has_parachute[id]) {
        
client_print(idprint_chat"[AMXX] You don't have a parachute to give")
        return 
PLUGIN_HANDLED
    
}

    new 
player cmd_target(idargs4)
    if (!
player) return PLUGIN_HANDLED

    
new id_name[32], pl_name[32]
    
get_user_name(idid_name31)
    
get_user_name(playerpl_name31)

    if(
has_parachute[player]) {
        
client_print(idprint_chat"[AMXX] %s already has a parachute."pl_name)
        return 
PLUGIN_HANDLED
    
}

    
parachute_reset(id)
    
has_parachute[player] = true

    client_print
(idprint_chat"[AMXX] You have given your parachute to %s."pl_name)
    
client_print(playerprint_chat"[AMXX] %s has given thier parachute to you."id_name)

    return 
PLUGIN_HANDLED
}

public 
admin_give_parachute(idlevelcid) {

    if (!
gCStrike) return PLUGIN_CONTINUE

    
if(!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED

    
if (!get_pcvar_num(pEnabled)) {
        
client_print(idprint_chat"[AMXX] Parachute plugin is disabled")
        return 
PLUGIN_HANDLED
    
}

    new 
arg[32], name[32], name2[32], authid[35], authid2[35]
    
read_argv(1,arg,31)
    
get_user_name(id,name,31)
    
get_user_authid(id,authid,34)

    if (
arg[0]=='@'){
        new 
players[32], inum
        
if (equali("T",arg[1]))        copy(arg[1],31,"TERRORIST")
        if (
equali("ALL",arg[1]))    get_players(players,inum)
        else                        
get_players(players,inum,"e",arg[1])

        if (
inum == 0) {
            
console_print(id,"No clients in such team")
            return 
PLUGIN_HANDLED
        
}

        for(new 
0inuma++) {
            
has_parachute[players[a]] = true
        
}

        switch(
get_cvar_num("amx_show_activity"))    {
            case 
2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^" players",name,arg[1])
            case 
1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^" players",arg[1])
        }

        
console_print(id,"[AMXX] You gave a parachute to ^"%s^" players",arg[1])
        
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s^""name,get_user_userid(id),authid,arg[1])
    }
    else {

        new 
player cmd_target(id,arg,6)
        if (!
player) return PLUGIN_HANDLED

        has_parachute
[player] = true

        get_user_name
(player,name2,31)
        
get_user_authid(player,authid2,34)

        switch(
get_cvar_num("amx_show_activity")) {
            case 
2:    client_print(0,print_chat,"ADMIN %s: gave a parachute to ^"%s^"",name,name2)
            case 
1:    client_print(0,print_chat,"ADMIN: gave a parachute to ^"%s^"",name2)
        }

        
console_print(id,"[AMXX] You gave a parachute to ^"%s^""name2)
        
log_amx("^"%s<%d><%s><>^" gave a parachute to ^"%s<%d><%s><>^""name,get_user_userid(id),authid,name2,get_user_userid(player),authid2)
    }
    return 
PLUGIN_HANDLED
}

public 
client_PreThink(id)
{
    
//parachute.mdl animation information
    //0 - deploy - 84 frames
    //1 - idle - 39 frames
    //2 - detach - 29 frames

    
if (!get_pcvar_num(pEnabled)) return
    if (!
is_user_alive(id) || !has_parachute[id]) return

    new 
Float:fallspeed get_pcvar_float(pFallSpeed) * -1.0
    
new Float:frame

    
new button get_user_button(id)
    new 
oldbutton get_user_oldbutton(id)
    new 
flags get_entity_flags(id)

    if (
para_ent[id] > && (flags FL_ONGROUND)) {

        if (
get_pcvar_num(pDetach)) {

            if (
get_user_gravity(id) == 0.1set_user_gravity(id1.0)

            if (
entity_get_int(para_ent[id],EV_INT_sequence) != 2) {
                
entity_set_int(para_ent[id], EV_INT_sequence2)
                
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                
entity_set_float(para_ent[id], EV_FL_frame0.0)
                
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                
entity_set_float(para_ent[id], EV_FL_framerate0.0)
                return
            }

            
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 2.0
            entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
            
entity_set_float(para_ent[id],EV_FL_frame,frame)

            if (
frame 254.0) {
                
remove_entity(para_ent[id])
                
para_ent[id] = 0
            
}
        }
        else {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}

        return
    }

    if (
button IN_USE) {
        
    if(
g_count[id] > 3)
        return;

    
g_count[id]++

        new 
Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)

        if (
velocity[2] < 0.0) {

            if(
para_ent[id] <= 0) {
                
para_ent[id] = create_entity("info_target")
                if(
para_ent[id] > 0) {
                    
entity_set_string(para_ent[id],EV_SZ_classname,"parachute")
                    
entity_set_edict(para_ent[id], EV_ENT_aimentid)
                    
entity_set_edict(para_ent[id], EV_ENT_ownerid)
                    
entity_set_int(para_ent[id], EV_INT_movetypeMOVETYPE_FOLLOW)
                    
entity_set_model(para_ent[id], "models/parachute.mdl")
                    
entity_set_int(para_ent[id], EV_INT_sequence0)
                    
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                    
entity_set_float(para_ent[id], EV_FL_frame0.0)
                    
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                }
            }

            if (
para_ent[id] > 0) {

                
entity_set_int(idEV_INT_sequence3)
                
entity_set_int(idEV_INT_gaitsequence1)
                
entity_set_float(idEV_FL_frame1.0)
                
entity_set_float(idEV_FL_framerate1.0)
                
set_user_gravity(id0.1)

                
velocity[2] = (velocity[2] + 40.0 fallspeed) ? velocity[2] + 40.0 fallspeed
                entity_set_vector
(idEV_VEC_velocityvelocity)

                if (
entity_get_int(para_ent[id],EV_INT_sequence) == 0) {

                    
frame entity_get_float(para_ent[id],EV_FL_fuser1) + 1.0
                    entity_set_float
(para_ent[id],EV_FL_fuser1,frame)
                    
entity_set_float(para_ent[id],EV_FL_frame,frame)

                    if (
frame 100.0) {
                        
entity_set_float(para_ent[id], EV_FL_animtime0.0)
                        
entity_set_float(para_ent[id], EV_FL_framerate0.4)
                        
entity_set_int(para_ent[id], EV_INT_sequence1)
                        
entity_set_int(para_ent[id], EV_INT_gaitsequence1)
                        
entity_set_float(para_ent[id], EV_FL_frame0.0)
                        
entity_set_float(para_ent[id], EV_FL_fuser10.0)
                    }
                }
            }
        }
        else if (
para_ent[id] > 0) {
            
remove_entity(para_ent[id])
            
set_user_gravity(id1.0)
            
para_ent[id] = 0
        
}
    }
    else if ((
oldbutton IN_USE) && para_ent[id] > ) {
        
remove_entity(para_ent[id])
        
set_user_gravity(id1.0)
        
para_ent[id] = 0
    
}



Miko000000 02-13-2009 09:35

Re: Parachute
 
it doesnt work and i thanx you to butthead


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