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-   -   [ZP] Drowned Zombie (https://forums.alliedmods.net/showthread.php?t=85159)

CHyCMyMpNk 02-06-2009 16:42

[ZP] Drowned Zombie
 
2 Attachment(s)
[ZP] Drowned Zombie
(another zombie class)
by tuty grate zombie for ZP by me


This zombie is not taken damage in the water , when it swims : )

You can download plugin here [ZP] Drowned Zombie - SuperCentral

035596266 02-06-2009 19:49

Re: [ZP] Drowned Zombie
 
South Korea's CSO MDL= =

CHyCMyMpNk 02-07-2009 03:59

Re: [ZP] Drowned Zombie
 
Quote:

Originally Posted by frk_14 (Post 757114)
The model is wrong, do not throw the grenade :|

If you, for whatever reasons, then do not like it then you can safely change:
PHP Code:

new const zclass_model[] = { "zombie_drowned" // model
new const zclass_clawmodel[] = { "v_knife_zombie_drowned.mdl" // claw model 


triplebug 02-07-2009 08:54

Re: [ZP] Drowned Zombie
 
Lol, this zombie only can use on certain map.

Ty anyway.
+karma for your hardwork. (after 24hrs..)

Fry! 02-07-2009 10:46

Re: [ZP] Drowned Zombie
 
Quote:

Originally Posted by triplebug (Post 757335)
Lol, this zombie only can use on certain map.

Ty anyway.
+karma for your hardwork. (after 24hrs..)

lol? How do you know that it was 24 h? :D

roadrage 02-07-2009 11:07

Re: [ZP] Drowned Zombie
 
I was wondering if you could make a modification to this? that the water zombie regenerates when in the water? or he moves faster in the water? Just an idea. Good job!!

CHyCMyMpNk 02-07-2009 12:26

Re: [ZP] Drowned Zombie
 
Quote:

Originally Posted by roadrage (Post 757408)
I was wondering if you could make a modification to this? that the water zombie regenerates when in the water? or he moves faster in the water? Just an idea. Good job!!

In the next version, if only ...

CHyCMyMpNk 02-08-2009 05:00

Re: [ZP] Drowned Zombie
 
Added command to adjust the speed in the water .

Mlk27 02-08-2009 05:19

Re: [ZP] Drowned Zombie
 
Code:
ResetMaxspeed(client) {     if( g_counter_strike )     {         static Float:maxspeed;         switch ( get_user_weapon(client) )         {             case CSW_SG550, CSW_AWP, CSW_G3SG1:      maxspeed = 210.0;             case CSW_M249:                   maxspeed = 220.0;             case CSW_AK47:                   maxspeed = 221.0;             case CSW_M3, CSW_M4A1:               maxspeed = 230.0;             case CSW_SG552:                  maxspeed = 235.0;             case CSW_XM1014, CSW_AUG, CSW_GALIL, CSW_FAMAS:  maxspeed = 240.0;             case CSW_P90:                    maxspeed = 245.0;             case CSW_SCOUT:                  maxspeed = 260.0;             default:                     maxspeed = 250.0;         }                 SetMaxspeed(client, maxspeed);     }     else     {         SetMaxspeed(client, 250.0);     } } SetMaxspeed(client, Float:maxspeed) {     engfunc(EngFunc_SetClientMaxspeed, client, maxspeed);     set_pev(client, pev_maxspeed, maxspeed); }

:arrow:

Code:
ResetMaxspeed(client) {     engfunc(EngFunc_SetClientMaxspeed, client, float(zclass_speed)); //reset to the zombie class's default maxspeed     set_pev(client, pev_maxspeed, float(zclass_speed)); }

aaarnas 02-08-2009 14:53

Re: [ZP] Drowned Zombie
 
Maybe make that he could restore hp in wather ?


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