AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Plugins (https://forums.alliedmods.net/forumdisplay.php?f=108)
-   -   BunnyStopper (UPDATED to v1.0.1) (https://forums.alliedmods.net/showthread.php?t=84735)

Bullet 01-31-2009 07:37

BunnyStopper (UPDATED to v1.0.1)
 
1 Attachment(s)
This plugin allows people to jump, but stops them bunnyhopping.

Want to see how it works ? Check out the code.



- UPDATED
Following comments about the amount of spam generated, the hints, and spawn announcements have been removed, and plugin now runs silently.
No Further Updates planned with this plugin.


Admins, to verify BunnyStopper is running and up to date, type in bunnystopper_version in console.

Smofly 01-31-2009 14:33

Re: BunnyStopper
 
nice script but. if you use this in css you cant jump on to crats or jump over the wall in de_dust2 at T spawn :s

is there away 2 allow to jump 2 times and them you jump at 3 time you get stop for like 3/5 sec

Bullet 01-31-2009 15:00

Re: BunnyStopper
 
It's still possible to jump onto boxes in de_dust2, as long as you use a crouch jump.

As far as tweaking the code goes, I may be able to make changes in future, when I know more about the code, and how it works.
Please, bear in mind, that I dived in at the deep end, and only started learning this 3 days ago. There is loads to learn, so hopefully, I can bring out updates to this plugin in future.

Hope you like it, and thanks for your suggestion. :)

Liam 02-01-2009 01:01

Re: BunnyStopper
 
There are a few ways this could be approached, but the plugin is functional as is. The only suggestion I have is to reduce the amount of spam people get.

Getting a hint text everytime you jump is bound to get irritating, as well as a notify everytime you spawn.

SAMURAI16 02-01-2009 01:45

Re: BunnyStopper
 
1 Attachment(s)
this would be a way to detect bhop. Requires latest DukeHacks version and a ob game

Bullet 02-01-2009 08:00

Re: BunnyStopper
 
Quote:

Originally Posted by Liam (Post 753597)
There are a few ways this could be approached, but the plugin is functional as is. The only suggestion I have is to reduce the amount of spam people get.

Getting a hint text everytime you jump is bound to get irritating, as well as a notify everytime you spawn.

hmm.. I am considering either removing the hint text and onspawn adverts alltogether, or using a convar to enable / disable them.

Thanks for your comments :)

Quote:

Originally Posted by SAMURAI16 (Post 753612)
this would be a way to detect bhop. Requires latest DukeHacks version and a ob game

Thanks, I have now checked this out, and I think before I go any further I really need to gain more understanding of your code.




Spam has now been removed.

Thanks for all your hints, help and suggestions :)

Ladyfrost 04-12-2009 13:07

Re: BunnyStopper (UPDATED to v1.0.1)
 
is their some equal plugin for day of defeat source? We have a lot of people who are using the bunnyhopping thing. I would be gratefull for an answer!

nonick 04-25-2009 16:32

Re: BunnyStopper (UPDATED to v1.0.1)
 
I cant get work it ...

Quote:

L 04/25/2009 - 22:46:27: [SM] Native "UnhookEvent" reported: Invalid hook callback specified for game event "player_jump"
L 04/25/2009 - 22:46:27: [SM] Displaying call stack trace for plugin "bunnystopper.smx":
L 04/25/2009 - 22:46:27: [SM] [0] Line 87, /home/groups/alliedmodders/forums/files/4/7/2/7/0/36533.attach::OnPluginEnd()

Bullet 05-04-2009 16:11

Re: BunnyStopper (UPDATED to v1.0.1)
 
Ladyfrost
Sorry, I dont know of any other plugin that does this, and I dont have dod source to test it with either :(

nonick
Which game are you trying this with ?
I havent tested it with anything else except CS:Source.

nonick 05-05-2009 07:17

Re: BunnyStopper (UPDATED to v1.0.1)
 
I use CS:S
Just dont work... They can jump (with b-hop) although I load this plugin.


All times are GMT -4. The time now is 07:14.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.