Force Player to Shoot
I know the code
Code:
Maybe there is a way with TraceLine, TraceAttack, etc? |
Re: Force Player to Shoot
ExecuteHam(Ham_Weapon_PrimaryAttack, iWeaponEnt ); ?
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Re: Force Player to Shoot
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Re: Force Player to Shoot
Thanks, it works!
But, the animations and the sounds aren't played. |
Re: Force Player to Shoot
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Code:
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Re: Force Player to Shoot
Not a good way, it should have another way to trigger the attack.
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Re: Force Player to Shoot
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