Bullet decals
I was wondering some things about bullet decals:
1. How can I write a message with bullet spark on the wall? 2. How can I write a message with bullet decal on the wall? 3. How can I hook where bullet decal was writed? 4. How can I write a message with blood decal on a player? 5. How can I hook when blood from player was sprayed out? 6. How can I write a message with a bullet part falling out of the gun? 7. How can I hook when bullet part fals out of the gun? |
Re: Bullet decals
What about to start to search a bit yourself ?
1. TE_GUNSHOTDECAL 2. TE_DECAL if entity ; TE_WORLDDECAL if worldspawn. 3. TraceAttack + TR_vecEndPos ? 4. TE_BLOODSPRITE ? TE_BLOODSTREAM ? 5. TE_BLOODSPRITE ? TE_BLOODSTREAM ? 6. Don't understand. 7. Don't understand. Hope this time you will able to say at least a "Thank you" for people who try to help you. |
Re: Bullet decals
6 & 7. He wants to know how to hook/create the shell of the bullet falling out of the weapon.
Such as when you shoot a shotgun, the shell pops out of the side and falls to the ground. |
Re: Bullet decals
about 6 and 7 I believe that the shell is build in the model
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Re: Bullet decals
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Re: Bullet decals
The shell model index is handled by a weapon offset (m_iShell ?)
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Re: Bullet decals
1 Attachment(s)
1. But how can I set in what direction sparks will go?
2. Thanks. But: PHP Code:
3. Shootgun? 4. Thanks. 5. Thanks. 6. Image. 7. Image. |
Re: Bullet decals
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Re: Bullet decals
1 Attachment(s)
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Re: Bullet decals
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Code:
// eject a shell from the weapon every shot |
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