set_user_frags without <fun>, add scoreboard info, shield remove
Hello,
I got some questions : 1) i want to remove the +3 when you planted a bomb that has exploded or when you defused a bomb so i catched "triggered" with register_logevent and then i do that : Code:
if(equal(arg2, "Defused_The_Bomb"))Is there any other solution to change players frags ? 2) I would like to add informations on the score board (KIT for CTs wo got defusal kits, Money for each payer, etc) Is it possible to do that without creating a new score board ? If not, could you very quickly explain me how to create a new scoreboard (name of fonctions to use, etc) ? 3) I would like to totally disabled Tactical Shield: Code:
register_event("WeapPickup","task_weaponpick","b");I also tried Code:
register_clcmd("shield", "task_blockshield")How could I do ? 4) Maybe you know this bug i want to fix : When you duck a bit too fast under a ceiling or an object, you are slowed down and you have to duck during a longer time (2 seconds) to be able to move at normal speed. How could i fix that ? i got no ideas :( Thanks |
Re: set_user_frags without include <fun> ? add scoreboard info ?
1. Include fakemeta_util, and use fm_set_user_frags().
2. Impossible. |
Re: set_user_frags without <fun>, add scoreboard info, shield remove
Thanks for your answer.
I really would like to have the best performance plugin so i try to use only the very needed includes. What are the impact of include <fun> or include <fakemeta_util> ? Thanks |
Re: set_user_frags without <fun>, add scoreboard info, shield remove
fakemeta_util is uses the fakemeta module.
fun is its own module. Either way, you will need a module enabled to set a client's frags. |
Re: set_user_frags without <fun>, add scoreboard info, shield remove
2. Kind of possible. Prethink + IN_SCORE + HUD. Though they would never go exactly to the right location, because the size of each player's slot in scoreboard will depend on how many other players are in the server. Ofc this isn't IN the scoreboard, but kind of.
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