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-   -   Mutemenu, who could help me?i need 2 things. (https://forums.alliedmods.net/showthread.php?t=84149)

dogandcat 01-21-2009 12:23

Mutemenu, who could help me?i need 2 things.
 
Code:

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN        "mute menu"
#define VERSION "1.0"
#define AUTHOR        "cheap_suit"

#define MAX_PLAYERS 32

new bool:g_mute[MAX_PLAYERS+1][MAX_PLAYERS+1]
new g_menuposition[MAX_PLAYERS+1]
new g_menuplayers[MAX_PLAYERS+1][32]
new g_menuplayersnum[MAX_PLAYERS+1]

new cvar_alltalk
new g_maxclients

public plugin_init()
{
        register_plugin(PLUGIN, VERSION, AUTHOR)
        register_cvar(PLUGIN, VERSION, FCVAR_SPONLY|FCVAR_SERVER)

        register_clcmd("say", "clcmd_say")
        register_clcmd("say_team", "clcmd_say")

        register_forward(FM_Voice_SetClientListening, "fwd_voice_setclientlistening")
        register_menucmd(register_menuid("mute menu"), 1023, "action_mutemenu")
       
        cvar_alltalk = get_cvar_pointer("sv_alltalk")
        g_maxclients = global_get(glb_maxClients)
}

public client_putinserver(id)
        clear_list(id)
       
public client_disconnect(id)
        clear_list(id)

clear_list(id)
{
        for(new i = 0; i <= g_maxclients; ++i)
                g_mute[id][i] = false
}

public clcmd_say(id)
{
        static say_args[10]
        read_args(say_args, 9)
        remove_quotes(say_args)
       
        if(say_args[0] == '/' && containi(say_args, "mute") != -1)
        {
                display_mutemenu(id, g_menuposition[id] = 0)
                return PLUGIN_HANDLED_MAIN
        }
        return PLUGIN_CONTINUE
}

public fwd_voice_setclientlistening(receiver, sender, listen)
{
        if(receiver == sender)
                return FMRES_IGNORED
               
        if(g_mute[receiver][sender])
        {
                engfunc(EngFunc_SetClientListening, receiver, sender, 0)
                return FMRES_SUPERCEDE
        }
        return FMRES_IGNORED
}

display_mutemenu(id, pos)
{
        if(pos < 0) 
                return
               
        static team[11]
        get_user_team(id, team, 10)
       
        new at = get_pcvar_num(cvar_alltalk)
        get_players(g_menuplayers[id], g_menuplayersnum[id],
        at ? "c" : "ce", at ? "" : team)

          new start = pos * 8
          if(start >= g_menuplayersnum[id])
                    start = pos = g_menuposition[id]

          new end = start + 8
        if(end > g_menuplayersnum[id])
                    end = g_menuplayersnum[id]
       
        static menubody[512]       
          new len = format(menubody, 511, "\wMute Menu^n^n")

        static name[32]
       
        new b = 0, i
        new keys = MENU_KEY_0
       
          for(new a = start; a < end; ++a)
        {
                    i = g_menuplayers[id][a]
                    get_user_name(i, name, 31)
               
                if(i == id)
                {
                        ++b
                        len += format(menubody[len], 511 - len, "\d#  %s %s\w^n", name, g_mute[id][i] ? "(Muted)" : "")
                }
                else
                {
                        keys |= (1<<b)
                        len += format(menubody[len], 511 - len, "%s%d. %s %s\w^n", g_mute[id][i] ? "\y" : "\w", ++b, name, g_mute[id][i] ? "(Muted)" : "")
                }
        }

          if(end != g_menuplayersnum[id])
        {
                    format(menubody[len], 511 - len, "^n9. %s...^n0. %s", "More", pos ? "Back" : "Exit")
                    keys |= MENU_KEY_9
          }
          else
                format(menubody[len], 511-len, "^n0. %s", pos ? "Back" : "Exit")
       
          show_menu(id, keys, menubody, -1, "mute menu")
}


public action_mutemenu(id, key)
{
        switch(key)
        {
                    case 8: display_mutemenu(id, ++g_menuposition[id])
                case 9: display_mutemenu(id, --g_menuposition[id])
                    default:
                {
                        new player = g_menuplayers[id][g_menuposition[id] * 8 + key]
                       
                        g_mute[id][player] = g_mute[id][player] ? false : true
                        display_mutemenu(id, g_menuposition[id])
                       
                        static name[32]
                        get_user_name(player, name, 31)
                        client_print(id, print_chat, "You have %smuted %s", g_mute[id][player] ? "" : "un", name)
                    }
          }
        return PLUGIN_HANDLED
}

Well, what i want to do is:

1: that the mute menu, has and option(wich will appear at first, for mute ALL the players...
2: That when a player mute someone, in a server print (showing it to all players)
it say player has muted player, or player has muted all

Sorry for my english, if you help me, i will give +karma for you. please help me.:)

YamiKaitou 01-21-2009 12:25

Re: Who could help me please?+karma!
 
As per the Global Forum Rules, you need to have a descriptive topic title. If you wish for this topic to stay open, please correct the topic title before you post again.

dogandcat 01-21-2009 12:55

Re: Mutemenu, who could help me?i need 2 things.
 
edited. thank you.i didnt know that.


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