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-   -   Vip head (https://forums.alliedmods.net/showthread.php?t=83955)

Reaload 01-18-2009 03:55

Vip head
 
1 Attachment(s)
I try to edit admin_mark plugin to change the models, but I got the error. Maybe what I say what is wrong here and help?
Here is an error :
Code:

"Dropped DLK|#Reaload` from server
Reason:  Bad file Server is enforcing file consistency for models/player/terror/terror.mdl

And Here is plugin sma :
Code:

/* AMX Mod X
*  Admin Mark
*
* (c) Copyright 2007 by KaLoSZyFeR
*
* This file is provided as is (no warranties)
*
*    DESCRIPTION
*      Plugin marks admin by adding on his head special helmet or beret. Size of model
*        is less than 60kb, so player don't have to extra download whole admin model (size: 2Mb)
*        like in other plugins such as KaOs' "Admin Models".
*
*    FEATURES
*      - if admin is CT, he wears special helmet
*        - if admin is T, he wears special beret
*
*
*    CVARS
*      amx_admin_mark (0: OFF, 1: ON, default: 1) - disables/enables plugin
*
*    VERSIONS
*      1.0  first release
*        1.1  added forcing standard models, optimized some code
*        1.2  changed really smart part of code (1 word...)
*
*/

#include <amxmodx>
#include <cstrike>
#include <engine>

new g_adminmarkEnt[33]
new cvar_enable
new MODEL_MARK[]        = "models/vip_head.mdl"

static const PLUGIN_NAME[]        = "Vip Mark"
static const PLUGIN_AUTHOR[]        = "Reaload"
static const PLUGIN_VERSION[]        = "1.2"

public plugin_init()
{
        register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_AUTHOR)
        register_cvar(PLUGIN_NAME, PLUGIN_VERSION, FCVAR_SPONLY|FCVAR_SERVER)       
        cvar_enable = register_cvar("amx_admin_mark", "1")
}

public plugin_precache()
{
        precache_model(MODEL_MARK)       
       
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gign/gign.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/gsg9/gsg9.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/sas/sas.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/urban/urban.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/vip/vip.mdl")

        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/arctic/arctic.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/guerilla/guerilla.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/leet/leet.mdl")
        force_unmodified(force_model_samebounds,{0,0,0},{0,0,0},"models/player/terror/terror.mdl")       
}

public client_connect(id)
{
        if(g_adminmarkEnt[id] > 0)
                remove_entity(g_adminmarkEnt[id])
        g_adminmarkEnt[id] = 0
}

public client_disconnect(id)
{
        if(g_adminmarkEnt[id] > 0)
                remove_entity(g_adminmarkEnt[id])
        g_adminmarkEnt[id] = 0
}

public client_PreThink(id)
{
        if(!is_user_connected(id))
                return PLUGIN_CONTINUE
       
        if(!is_user_alive(id) && g_adminmarkEnt[id] > 0)
        {
                remove_entity(g_adminmarkEnt[id])
                g_adminmarkEnt[id] = 0
               
                return PLUGIN_CONTINUE
        }
       
        if (!(get_user_flags(id) & ADMIN_KICK))
        {
                remove_entity(g_adminmarkEnt[id])
                g_adminmarkEnt[id] = 0
               
                return PLUGIN_CONTINUE
        }
       
        if(!get_pcvar_num(cvar_enable))
                return PLUGIN_CONTINUE
               
        if(!is_user_alive(id))
                return PLUGIN_CONTINUE
               
        if(g_adminmarkEnt[id] < 1)
        {
                g_adminmarkEnt[id] = create_entity("info_target")
                if(g_adminmarkEnt[id] > 0)
                {
                        entity_set_int(g_adminmarkEnt[id], EV_INT_movetype, MOVETYPE_FOLLOW)
                        entity_set_edict(g_adminmarkEnt[id], EV_ENT_aiment, id)
                        entity_set_model(g_adminmarkEnt[id], MODEL_MARK)                       
                }
        }
       
        if (g_adminmarkEnt[id] > 0)
        {
                new modelID = get_model_id(id)
                entity_set_int(g_adminmarkEnt[id], EV_INT_body, modelID)
        }

        if(g_adminmarkEnt[id] < 1)
                return PLUGIN_CONTINUE

        return PLUGIN_CONTINUE
}

new modelname[9][] ={
        "gign",
        "gsg9",
        "sas",
        "urban",
        "vip",
        "arctic",
        "guerilla",
        "leet",
        "terror"
}

public get_model_id(id)
{
        new modelStr[32], iNum=32, modelID
        get_user_info(id,"model",modelStr,iNum)
       
        for(new i = 0; i < 9; i++)
        {
                if (equali (modelStr, modelname[i]) )
                {
                        modelID = i
                }
        }       
        return modelID
}


ConnorMcLeod 01-18-2009 04:02

Re: Vip head
 
Wrong place, post this in scripting help section.

kich0 01-18-2009 04:17

Re: Vip head
 
actually this is model bug...not plugin...so get a new model which your game will accept...try www.fpsbanana.com

Reaload 01-18-2009 06:14

Re: Vip head
 
I try to change model but nothing.. Error again..

YamiKaitou 01-18-2009 12:12

Re: Vip head
 
Moved to Scripting

You get that error because your terror.mdl file doesn't match the file on your client's comp.

Plug me up 01-18-2009 14:38

Re: Vip head
 
do you have any skin on your cs? thats the error i think u r getting. Server is accusing that you dont have the original terror model

kich0 01-18-2009 14:45

Re: Vip head
 
you can have different model then server...but you probably got corrupted model or model for ther game...

Plug me up 01-18-2009 18:39

Re: Vip head
 
Quote:

Originally Posted by kich0 (Post 746360)
you can have different model then server...but you probably got corrupted model or model for ther game...

not if the server has mp_consistency 1

YamiKaitou 01-18-2009 20:16

Re: Vip head
 
Quote:

Originally Posted by Plug me up (Post 746474)
not if the server has mp_consistency 1

And if the plugin force unmodified files, which this one does


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