flashing through wall
Is possible make flash granade with this event?
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Re: flashing through wall
Exaplain a bit more what do you want to do.
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Re: flashing through wall
I want to make a wall that does not prevent the light from the flash bang stop. Only a blind person even if he is behind the wall. |
Re: flashing through wall
Ya you could, what you would probably do is as the
RegisterHam(Ham_Think,"grenade","hGernadeThin k",0); Then, get the entity of the flash nades origin, pev_origin, then, for each person in the server get their radius, subtract it, if their within the radius, turn their screen white, you will probabaly have to do some math to detect deepening on fair. Look at the HL SDK, I mean this is how I would do it, I might be going over board lol. |
Re: flashing through wall
Or, make the wall entity SOLID_NOT when the flash goes off, then add a 0.1 second delay for the entity to be SOLID_BBOX.
Only problem with that is that players would get stuck if they were running against it while the flash went off. |
Re: flashing through wall
Quote:
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Re: flashing through wall
someone can give my a exemple?
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Re: flashing through wall
This plugin allows flashbang effects to work as if there are no walls between you and the flashbang.
There is only one problem. It doesn't make it partial alpha if you aren't looking at it. PHP Code:
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Re: flashing through wall
works perfect, i can use no_flash_team with this plugin?
+K |
Re: flashing through wall
Yes, because it sends a flashbang event that can be caught by other plugins.
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