Sound Fire in the Hole
Code:
#include <amxmodx> |
Re: Sound Fire in the Hole
FM_EmitSound is not triggered for this sound.
Hook SendAudio message using register_message, then all you have to do is change the string %MRAD_XXX to the name of the (precached) sound you want, and no need to do any loop. |
Re: Sound Fire in the Hole
Quote:
|
Re: Sound Fire in the Hole
1 Attachment(s)
Rewritten.
|
Re: Sound Fire in the Hole
It works but the when the round starts i hear the sound without throwing a grenade
|
Re: Sound Fire in the Hole
I'm stupid, re-DL.
|
Re: Sound Fire in the Hole
Quote:
|
Re: Sound Fire in the Hole
Hello, I get (when throw grenade)
Quote:
|
| All times are GMT -4. The time now is 09:11. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.