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-   -   error compiling my script :\ (https://forums.alliedmods.net/showthread.php?t=82518)

tor0en 12-24-2008 19:55

error compiling my script :\
 
this is my error (errors) xD

Code:

Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2006 ITB CompuPhase, AMX Mod X Team

C:\Program Files (x86)\Steam\steamapps\tor0en\dedicated server\cstrike\addons\amxmodx\scripting\include\fun.inc(13) : error 017: undefined symbol "AMXX_VERSION_NUM"
C:\Program Files (x86)\Steam\steamapps\tor0en\dedicated server\cstrike\addons\amxmodx\scripting\include\fun.inc(45) : error 017: undefined symbol "kRenderFxNone"
C:\Program Files (x86)\Steam\steamapps\tor0en\dedicated server\cstrike\addons\amxmodx\scripting\include\fakemeta.inc(15) : error 017: undefined symbol "AMXX_VERSION_NUM"
Warning: Loose indentation on line 155
Warning: Loose indentation on line 161
Warning: Loose indentation on line 166
Warning: Loose indentation on line 174
Warning: Loose indentation on line 178
Warning: Loose indentation on line 185
Warning: Loose indentation on line 186
Warning: Loose indentation on line 190
Warning: Loose indentation on line 197
Warning: Loose indentation on line 198

3 Errors.
Could not locate output file C:\Program Files (x86)\Steam\steamapps\tor0en\dedicated server\cstrike\addons\amxmodx\plugins\Tmenu.amx (compile failed).



and here is my script....


Code:

#include <fun>
#include <fakemeta>
#include <amxmodx>

 public plugin_init()
 {
    //..stuff for your plugin

    register_clcmd( "say /MM","MainMenu")
    //note that we do not need to register the menu anymore, but just a way to get to it
 }
 //lets make the function that will make the menu
 public MainMenu(id)
 {
    //first we need to make a variable that will hold the menu
    new menu = menu_create("\rMainMenu", "menu_handler")
    //Note - menu_create
    //The first parameter  is what the menu will be titled (what is at the very top)
    //The second parameter is the function that will deal/handle with the menu (which key was pressed, and what to do)

    //Now lets add some things to select from the menu
    menu_additem(menu, "\wGame Changer", "1", 2)
    menu_additem(menu, "\wRespawn Players", "2", 2)
    //Note - menu_additem
    //The first parameter is which menu we will be adding this item/selection to
    //The second parameter is what text will appear on the menu (Note that it is preceeded with a number of which item it is)
    //The third parameter is data that we want to send with this item
    //The fourth parameter is which admin flag we want to be able to access this item (I have had no experience with this, so I am just assuming this is how it works. It uses the admin flags from the amxconst.inc)

    //Set a property on the menu
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
    //Note - menu_setprop
    //The first parameter is the menu to modify
    //The second parameter is what to modify (found in amxconst.inc)
    //The third parameter is what to modify it to (in this case, we are adding a option to the menu that will exit the menu. setting it to MEXIT_NEVER will disable this option)

    //Lets dispaly the menu
    menu_display(id, menu, 0)
    //Note - menu_display
    //The first parameter is which index to show it to (you cannot show this to everyone at once)
    //The second parameter is which menu to show them (in this case, the one we just made)
    //The third parameter is which page to start them on
 }
 //okay, we showed them the menu, now lets handle it (looking back at menu_create, we are going to use that function)
 public menu_handler(id, menu, item)
 {
    //we don't want to deal with them if they exited a menu
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        //Note that you will want to destroy the menu after they do something
        return PLUGIN_HANDLED
    }

    //now lets create some variables that will give us information about the menu and the item that was pressed/chosen
    new data[6], iName[64]
    new access, callback
    //heres the function that will give us that information (since it doesnt magicaly appear)
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)

    //Note - that you can do this next step how you want, this is just the way I prefer

    //looking back to menu_additem, we sent data with every item we added, this is where it gets a little fishy for us (where you can do your own method)
    new key = str_to_num(data)
    //note that all my datas were numbers (you can do it with whatever type of string you want)

    //now lets find which item was pressed
    switch(key)
    {
        case 1:{
            client_cmd(id, "SwitcherMenu")
            return PLUGIN_HANDLED
        }
        case 2:{
        client_cmd(id,"respawn_player")
        }

    }

    //lets finish up this function with a menu_destroy, and a return
    menu_destroy(menu)
    return PLUGIN_HANDLED
 }


 
 
 //game Switcher
 

 
 public SwitcherMenu(id)
 {
    //first we need to make a variable that will hold the menu
    new menu = menu_create("\rGame Switcher", "Switchmenu_handler")
    //Note - menu_create
    //The first parameter  is what the menu will be titled (what is at the very top)
    //The second parameter is the function that will deal/handle with the menu (which key was pressed, and what to do)

    //Now lets add some things to select from the menu
    menu_additem(menu, "\wNormal", "1", 2)
    menu_additem(menu, "\wHide and seek", "2", 2)
    menu_additem(menu, "\wWarmup", "3",2)
    menu_additem(menu, "\w1337awpmap", "4", 2)
   
    //Note - menu_additem
    //The first parameter is which menu we will be adding this item/selection to
    //The second parameter is what text will appear on the menu (Note that it is preceeded with a number of which item it is)
    //The third parameter is data that we want to send with this item
    //The fourth parameter is which admin flag we want to be able to access this item (I have had no experience with this, so I am just assuming this is how it works. It uses the admin flags from the amxconst.inc)

    //Set a property on the menu
    menu_setprop(menu, MPROP_EXIT, MEXIT_ALL)
    //Note - menu_setprop
    //The first parameter is the menu to modify
    //The second parameter is what to modify (found in amxconst.inc)
    //The third parameter is what to modify it to (in this case, we are adding a option to the menu that will exit the menu. setting it to MEXIT_NEVER will disable this option)

    //Lets dispaly the menu
    menu_display(id, menu, 0)
    //Note - menu_display
    //The first parameter is which index to show it to (you cannot show this to everyone at once)
    //The second parameter is which menu to show them (in this case, the one we just made)
    //The third parameter is which page to start them on
 }
 //okay, we showed them the menu, now lets handle it (looking back at menu_create, we are going to use that function)
 public Switchmenu_handler(id, menu, item)
 {
    //we don't want to deal with them if they exited a menu
    if (item == MENU_EXIT)
    {
        menu_destroy(menu)
        //Note that you will want to destroy the menu after they do something
        return PLUGIN_HANDLED
    }

    //now lets create some variables that will give us information about the menu and the item that was pressed/chosen
    new data[6], iName[64]
    new access, callback
    //heres the function that will give us that information (since it doesnt magicaly appear)
    menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)

    //Note - that you can do this next step how you want, this is just the way I prefer

    //looking back to menu_additem, we sent data with every item we added, this is where it gets a little fishy for us (where you can do your own method)
    new key = str_to_num(data)
    //note that all my datas were numbers (you can do it with whatever type of string you want)

    //now lets find which item was pressed
    switch(key)
    {
        case 1:{
            client_print(id, print_chat, "Server Mode: Normal!")
            //note that if we dont want to continue through the function, we can't just end with a return. We want to kill the menu first
          server_cmd("sv_gravity 800");
          server_cmd("mp_freezetime 6")
          server_cmd("mp_startmoney 800")
          server_cmd("mp_footsteps 1")
          server_cmd("sv_restart 3")
          server_print("Server is Restarting!")
            menu_destroy(menu)
            return PLUGIN_HANDLED
        }
        case 2:{
            client_print(id, print_chat, "Server Mode: Hide and Seek!")
          server_cmd("sv_gravity 200");
          server_cmd("mp_freezetime 0")
          server_cmd("mp_footsteps 0")
          server_cmd("mp_startmoney 10")
          server_cmd("sv_airaccelerate 100")
          server_cmd("sv_restart 3")
          server_print("Server is Restarting!")
          menu_destroy(menu)
            return PLUGIN_HANDLED
        }
        case 3:{ //again i don't have experience with the admin limitations, so i don't know if you need to have a check before this (im assuming you don't though ^_^)
            client_print(id, print_chat, "Server Mode: Warmup!")
          server_cmd("sv_gravity 800");
          server_cmd("mp_freezetime 0")
          server_cmd("mp_startmoney 16000")
          server_cmd("sv_airaccelerate 10")
          server_cmd("sv_restart 3")
          server_cmd("mp_footsteps 1")
          server_print("Server is Restarting!")
                menu_destroy(menu)
            return PLUGIN_HANDLED
        }
                case 4:{ //again i don't have experience with the admin limitations, so i don't know if you need to have a check before this (im assuming you don't though ^_^)
            client_print(id, print_chat, "Server Mode: Warmup!")
          server_cmd("sv_gravity 800");
          server_cmd("mp_freezetime 0")
          server_cmd("mp_startmoney 16000")
          server_cmd("sv_airaccelerate 1000")
          server_cmd("sv_restart 3")
          server_cmd("mp_footsteps 0")
          server_print("Server is Restarting!")
                menu_destroy(menu)
            return PLUGIN_HANDLED
        }
    }

    //lets finish up this function with a menu_destroy, and a return
    menu_destroy(menu)
    return PLUGIN_HANDLED
 }
 
 
 
 
 
    public respawn_player(id)
{
    if(is_user_connected(id))
    {
        //Make the engine think he is spawning
        set_pev(id,pev_deadflag,DEAD_RESPAWNABLE);
        set_pev(id, pev_iuser1, 0);
        dllfunc(DLLFunc_Think,id)

        //Move his body so if corpse is created it is not in map
        engfunc(EngFunc_SetOrigin,id,Float:{-4800.0,-4800.0,-4800.0})

        //Actual Spawn
        set_task(0.5,"spawnagain",id)
    }
}

public spawnagain(id)
{
    //Make sure he didn't disconnect in the 0.5 seconds that have passed.
    if(is_user_connected(id))
    {
        //Spawn player
        spawn(id)
        dllfunc(DLLFunc_Spawn,id)

        //After 1.0 the player will be spawned fully and you can mess with the ent (give weapons etc)
        //set_task(1.0,"player_fully_spawned",id)
}
}


YamiKaitou 12-24-2008 21:22

Re: error compiling my script :\
 
Update your includes folder

tuty 12-25-2008 05:37

Re: error compiling my script :\
 
you don't need fun module


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