Secondary Weapons Only
Looking for help on a script to disable all weapons except the secondary weapon in TF2!
Anyone wanna help me? :D |
Re: Secondary Weapons Only
I know melee only scripts exist, but I've never seen a mod that only allows the secondary and continues to check! Any ideas would be appreciated!
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Re: Secondary Weapons Only
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Here you go. Im not positive its the right weapon slot, but im pretty sure. If it strips all of them and leaves the wrong one, let me know. When you turn it on, it will strip the weapons when the player spawns. You can turn it off by setting sm_secondaryweapons_enabled to 0.
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Re: Secondary Weapons Only
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Secondly, I have a few questions: 1. How do I implement it? Or does it automatically implement (if this is the case, can I make it an option that you can turn on and off (like melee only))? 2. Can you make a few special instances? There are only three that I want. For medic, give him the syringe gun. For the spy, give him the revolver. And for the demoman, give him the pipe bomb launcher. 3. Can something be written in that checks to make sure that they didn't go back to the ammo locker to replenish their other weapons? Again, thanks! |
Re: Secondary Weapons Only
1. Read the last sentence of his post.
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Re: Secondary Weapons Only
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Wow. I am a moron! |
Re: Secondary Weapons Only
A few problems.
lol I just tested it on my server! It doesn't work, it just strips ALL the weapons, even when i attempt to turn it off, it's useless. I had to restart my server for people to get weapons again! lol |
Re: Secondary Weapons Only
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Re: Secondary Weapons Only
He'll fix it when he notices the thread, just be patient =)
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Re: Secondary Weapons Only
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About how long does this process take? lol I know, I'm impatient! :P |
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