Re: INFO: Left 4 Dead Missing Functions
I hope Valve does not stop people from using custom maps like that. The modding community kept most of Valves game alives way beyond a normal game lifetime. Something like this would be suicide for a game like L4D, specially cause the campaign is so short.
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Re: INFO: Left 4 Dead Missing Functions
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As a player, I am already seeing issues where servers have been modified and don't produce the expected game play. |
Re: INFO: Left 4 Dead Missing Functions
I wonder. If we can't add custom stuffs to download why there's a "Allow custom content" at multiplayer settings?
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Re: INFO: Left 4 Dead Missing Functions
Because it's a planned feature. Currently all it allows you to download are client sprays, but there doesn't need to be a loading screen and such for that.
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Re: INFO: Left 4 Dead Missing Functions
crimson we found out that if people dont pick up the health packs at the beginning they are there after restart if that helps.
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Re: INFO: Left 4 Dead Missing Functions
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When it restart it's like the previous match didn't happen. |
Re: INFO: Left 4 Dead Missing Functions
No, unfortunately it's not. When you pick up a health pack and then restart the round, the health pack is gone. Also the infected will have to wait 20 seconds to respawn after round restart, instead of being able to instantly spawn like on map start. This is stuff L4D messes up on, so it's difficult to fix it.
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Re: INFO: Left 4 Dead Missing Functions
If you call Director::RestartScenario() it works like you want. But, you can't currently make that call from a SM plugin. You need an extension.
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Re: INFO: Left 4 Dead Missing Functions
Why is that? Is there no signature for it?
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Re: INFO: Left 4 Dead Missing Functions
You can't make arbitrary non-static calls in a SM plugin. The class whose member you call has to either be an entity (and SM will figure out a pointer to the CBasePlayer/CBaseEntity instance you want from the entity index) or one of the hardcoded ones SM knows (CGameRules and CGlobalEntityList). The director object falls under neither, so right now you need an extension to find a pointer to it yourself. (See https://bugs.alliedmods.net/show_bug.cgi?id=3520)
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