AlliedModders

AlliedModders (https://forums.alliedmods.net/index.php)
-   Snippets and Tutorials (https://forums.alliedmods.net/forumdisplay.php?f=112)
-   -   INFO: Left 4 Dead Missing Functions (https://forums.alliedmods.net/showthread.php?t=82257)

danielkza 12-21-2008 21:37

Re: INFO: Left 4 Dead Missing Functions
 
I hope Valve does not stop people from using custom maps like that. The modding community kept most of Valves game alives way beyond a normal game lifetime. Something like this would be suicide for a game like L4D, specially cause the campaign is so short.

recon0 12-22-2008 04:10

Re: INFO: Left 4 Dead Missing Functions
 
Quote:

Originally Posted by Kigen (Post 730342)
Ya, I have to agree VALVe didn't want L4D modified at all.

So I do see L4D having a early demise unless VAVLe fixes their mistakes. :(

I have to agree with your 2nd point.

As a player, I am already seeing issues where servers have been modified and don't produce the expected game play.

Sammy-ROCK! 12-26-2008 10:34

Re: INFO: Left 4 Dead Missing Functions
 
I wonder. If we can't add custom stuffs to download why there's a "Allow custom content" at multiplayer settings?

bl4nk 12-26-2008 10:49

Re: INFO: Left 4 Dead Missing Functions
 
Because it's a planned feature. Currently all it allows you to download are client sprays, but there doesn't need to be a loading screen and such for that.

dstill 12-26-2008 15:30

Re: INFO: Left 4 Dead Missing Functions
 
crimson we found out that if people dont pick up the health packs at the beginning they are there after restart if that helps.

Sammy-ROCK! 12-27-2008 12:12

Re: INFO: Left 4 Dead Missing Functions
 
Quote:

Originally Posted by dstill (Post 733614)
crimson we found out that if people dont pick up the health packs at the beginning they are there after restart if that helps.


When it restart it's like the previous match didn't happen.

DJ Tsunami 12-27-2008 16:59

Re: INFO: Left 4 Dead Missing Functions
 
No, unfortunately it's not. When you pick up a health pack and then restart the round, the health pack is gone. Also the infected will have to wait 20 seconds to respawn after round restart, instead of being able to instantly spawn like on map start. This is stuff L4D messes up on, so it's difficult to fix it.

Fyren 12-27-2008 17:18

Re: INFO: Left 4 Dead Missing Functions
 
If you call Director::RestartScenario() it works like you want. But, you can't currently make that call from a SM plugin. You need an extension.

DJ Tsunami 12-27-2008 17:37

Re: INFO: Left 4 Dead Missing Functions
 
Why is that? Is there no signature for it?

Fyren 12-27-2008 18:53

Re: INFO: Left 4 Dead Missing Functions
 
You can't make arbitrary non-static calls in a SM plugin. The class whose member you call has to either be an entity (and SM will figure out a pointer to the CBasePlayer/CBaseEntity instance you want from the entity index) or one of the hardcoded ones SM knows (CGameRules and CGlobalEntityList). The director object falls under neither, so right now you need an extension to find a pointer to it yourself. (See https://bugs.alliedmods.net/show_bug.cgi?id=3520)


All times are GMT -4. The time now is 18:10.

Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.