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-   GunGame (https://forums.alliedmods.net/forumdisplay.php?f=104)
-   -   GunGame AMXX 2.12 (https://forums.alliedmods.net/showthread.php?t=81281)

XxAvalanchexX 12-01-2008 20:37

GunGame AMXX 2.12
 
Hey look, it's another one! This is, as usual, mostly bug fixes, with your occasional extra feature thrown in here and there. You can view the changelog here. I hope to have another version one day with some integrated SQL stats support, but then that's it for me! :P Cheers.

Changelog
  • Added a new cvar, gg_autovote_mode (default 0). This allows an autovote for GunGame on/off, GunGame teamplay/regular, or both. The autovote still works mostly like before. The only difference is you can change what the vote is about. Set this to 1 for the old vote (GunGame on/off), set it to 2 for a teamplay vote (play teamplay/play regular), or set it to 3 for a combination (play teamplay/regular/off). So now you can have a vote for teamplay or regular during your warmup round or something.

  • Fixed a bug with teamplay that could sometimes cause teams to level up early when a new player would join that team. Thanks to Mordekay and bmp.

  • When playing FFA (gg_tk_penalty -1), GunGame now only requires two players on any team, instead of one player on each team. So now you can use the Terrorists Only plugin or whatever if you want.

  • Fixed players that join in the middle of a deathmatch round not being able to join when using certain plugins (namely VEN's Auto Join on Connect).

  • Implemented a bunch of little fixes to the stats system.

  • Improved bot spawn detection; also, improved the detection of bots that join in the middle of a deathmatch round.

  • Got rid of a few more message during warmup round (e.g. TK penalty, level steal stuff).

  • Fixed a bug when using teamplay mode during a warmup round.

  • Allowed for UTF-8 characters in the MOTD.

  • Fixed DMM changing maps after a vote before the game ended.

Download

As usual, if you have any problems with this version, please start a new thread instead of posting in this one.

Arkshine 12-01-2008 21:20

Re: GunGame AMXX 2.12
 
Ribbit!

AcidoX 12-04-2008 05:22

Re: GunGame AMXX 2.12
 
Go Avalanche! GJ! :)

SeToY 12-20-2008 05:08

Re: GunGame AMXX 2.12
 
nice :) but:

Code:

L 12/20/2008 - 11:07:19: -------- Mapchange to mymap --------
L 12/20/2008 - 11:07:20: Invalid multi-lingual line (file "cstrike/addons/amxmodx/data/lang/gungame.txt" line 1)
L 12/20/2008 - 11:07:20: Invalid multi-lingual line (file "cstrike/addons/amxmodx/data/lang/gungame.txt" line 780)
L 12/20/2008 - 11:07:20: Invalid multi-lingual line (file "cstrike/addons/amxmodx/data/lang/gungame.txt" line 806)


XxAvalanchexX 12-20-2008 10:53

Re: GunGame AMXX 2.12
 
SeToY: Well, line 1 is just "[en]", so I don't know how that could be invalid. I just downloaded it and tested it out, it worked fine without errors. Try re-downloading it.

SeToY 12-27-2008 05:58

Re: GunGame AMXX 2.12
 
hmmm this error was made by me ^.^

when you try to download the dictionary file from your page, only a page appears and i had to copy and paste it to the editor.. and i used "ANSII" ^^

-=NBB=-Biertragl 01-07-2009 14:39

Re: GunGame AMXX 2.12
 
can you recompile the plugin for dod classic?
we use an older version of gungame and it seems
to be very buggy after a few steam-updates.
it would be very nice if you can do it :wink:

Sage_UA 01-07-2009 15:35

Re: GunGame AMXX 2.12
 
thanks!

XxAvalanchexX 01-07-2009 19:53

Re: GunGame AMXX 2.12
 
Quote:

Originally Posted by -=NBB=-Biertragl (Post 739964)
can you recompile the plugin for dod classic?
we use an older version of gungame and it seems
to be very buggy after a few steam-updates.
it would be very nice if you can do it :wink:

Sorry, but there was only ever one version of GunGame for DoD (and it was a beta), which I have since stopped supporting.

xXxOpOpxXx 02-07-2009 00:05

Re: GunGame AMXX 2.12
 
when will be changed the You need 0/2 kills for next level
I really want it back


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