Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
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Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
Where can i find usermessages for L4D ?
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Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
Do "meta game" in your server console. Not all messages are actually used/work/do anything.
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Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
thanks
+karma |
Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
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Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
You can give all the code?
Thanks. |
Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
Im a bit confused, I wrote a plugin that hooks all TF2 usermessages and creates a 0.1 second timer and then prints to chat when they are called. Some usermessages which I KNOW are being called are not printing out to chat. For example SayText2, I have another plugin that uses SayText2 but when I use it, nothing prints to chat.
I have... Code:
HookUserMessage(GetUserMessageId("SayText2"), fn_SayText2, true); |
Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
by guessing
BfReadByte(bf) -> see if return a value if no BfReadChar(bf) and so on untill you get a value Let's say if find a char. That means first argument is a char. Now you have to do BfReadChar(bf) BfReadByte(bf) -> if returns something is good, else again BfReadChar(bf) BfReadChar(bf) -> returns something ? if yes that means 2nd argument is char also |
Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
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Re: [Tutorial] Usermessages : list, ussage, bitbuffer structure
that's sending a message, not hooking
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