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-   -   [ZP] Extra Item: Laser/TripMine ZP (https://forums.alliedmods.net/showthread.php?t=79581)

LARP 10-26-2008 00:44

[ZP] Extra Item: Laser/TripMine ZP
 
Quote:

ZP Extra Item: Laser/TripMine ZP 1.4
Description:
  • Each player can set LaserMine on the wall. (Human Item)
After taking the time to bring this plugin to zp what I achieved here and work ready.
--------------------------
zp_ltm_cmdmode 0= use mode, 1 = bind mode (Recommended)
zp_ltm_bind "1" = To use, autobind 'P' KEY!
To purchase use the extras menu items or command: "say /lm" and "say /lasermine"
Both methods require ammopacks
COST: 8 ammopacks

For Change cost modify g_item_lmines Line.

Original plugin
Laser/TripMine Entity v2.3 (BY +ARUKARI-)
-----------------------------
Changelog:
------------------------------
1.4.- Fixed bug in which the survivor could buy using the LM /lm.
- Added message, which indicates how many LM you have purchased.
- Added message, which indicates how many LM will be used.
- Added command say /lasermine.
- Enabled command to erase LM (bind X +dellaser).
- Removed zp_ltm_cbt command, which in value "CT" produced a bug.
- To function is no longer guide for the value of zp_delay, now expected to start the infections -----------------------------
1.3. - Added the command zp_ltm_bind, who works with a value of 0 = No autobind , 1 = automatic bind with 'P' key
- Corrected the translation to English, thanks to bmann_420
-----------------------------
1.2. - Can not Use Laser mines if there is no zombies, this to prevent bugs.
- The laserminas created will be identified as CT TEAM.
- Added command /lm.
- Commands configured to work in zp (ltm_cvar.cfg).
------------------------------
1.1. - Lines modified so that the zombie can not use Lasermines
- Automatic bind 'p' key for plant
------------------------------
1.0. - Test Version

Quote:

UPDATE:
Version lasermine which corrects problems with the plugin Snark infector:
http://forums.alliedmods.net/showpos...8&postcount=81

Thanks to CLLlAgOB

Fry! 10-26-2008 04:12

Re: [ZP] Extra Item: Laser/TripMine ZP
 
You changed something is here or just added here?

heroeskiller 10-26-2008 08:11

Re: [ZP] Extra Item: Laser/TripMine ZP
 
i have a bug.
I can buy lasermines but i can only plant 1 per round

but it seems to affect only admins

LARP 10-26-2008 09:57

Re: [ZP] Extra Item: Laser/TripMine ZP
 
Quote:

Originally Posted by The_Thing (Post 705395)
You changed something is here or just added here?

What is new is the update to the version is 1.4

Quote:

Originally Posted by heroeskiller (Post 705488)
i have a bug.
I can buy lasermines but i can only plant 1 per round

but it seems to affect only admins

I need to know what is the message that tells you that you can not use more lasermines.?

Example:
You can not use this command
You do not have access to this command
ETC.

heroeskiller 10-26-2008 10:34

Re: [ZP] Extra Item: Laser/TripMine ZP
 
You have no Lasermines...
even if i buy new ones

LARP 10-26-2008 10:55

Re: [ZP] Extra Item: Laser/TripMine ZP
 
Quote:

Originally Posted by heroeskiller (Post 705546)
You have no Lasermines...
even if i buy new ones

I could not find the bug :(

Later I follow with my attempts to find it again. Thanks for the warning ;)

stylerro 11-10-2008 11:49

Re: [ZP] Extra Item: Laser/TripMine ZP
 
can u make same for sentry ?
and bind "O" to plant :D
ty

1sland 12-07-2008 05:04

Re: [ZP] Extra Item: Laser/TripMine ZP
 
can anybody make that lm dont delete on next round? On my character i mean.

1sland 12-07-2008 05:06

Re: [ZP] Extra Item: Laser/TripMine ZP
 
or tell me what do i should change in code? pls

Fry! 12-07-2008 06:19

Re: [ZP] Extra Item: Laser/TripMine ZP
 
It's simple cuz it's reset on new round...


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