mp_freezetime CT / Ts
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I hope you understands. Srry for my English :( . |
Re: mp_freezetime CT / Ts
Here. Try this. If you need any help, just ask :)
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Re: mp_freezetime CT / Ts
You can use this function to freeze players:
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Re: mp_freezetime CT / Ts
What are
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Re: mp_freezetime CT / Ts
Habit. I always use task ids.
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Re: mp_freezetime CT / Ts
I would do this way :
- Setting mp_freezetime to the lowest value between both value. At the round starts : - Blocking sound/test ( SendAudio/TextMsg ) one time for the other team. - Freezing ( FL_FROZEN ) and disallowing fire ( offset 83 = next attack time) for this other team - Setting a task with the second value to disable Freeze and enable fire. Also, playing the text/sounds stuff for this team. I think it would be more consistent and natural this way. |
Re: mp_freezetime CT / Ts
I forgot about all of that. Mine is just an alpha version anyhow. I could rewrite it to do all of that and also have the countdown as well.
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Re: mp_freezetime CT / Ts
V3x's example is more simple.
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Re: mp_freezetime CT / Ts
Yeah, but arkshine is right. I've got an appointment to go to, so I'll make it sometime after I get back.
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Re: mp_freezetime CT / Ts
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