DoD:S Admin Weapons v0.4 Updated 5/2/2011
2 Attachment(s)
DoD:S Admin Weapons
by Lebson506th Description This plugin was inspired by a plugin I saw for DoD:S a long time ago. Don't remember what it was called or who it was by, and I couldn't find it. So I made this one. This plugin allows admins with the "t" (ADMFLAG_CUSTOM6) flag to get any weapon in the game. Automatically gives full ammo for the weapon selected including rifle grenades for the Garand and K98. This plugin also allows admins to give any weapon to any player, or let any player decide which weapon they want. It also allows admin to remove 1 or all of any player's weapons. The only limitation right now is that the user can only get 1 of each thrown grenade at a time. However, because it is possible to get the grenades of the other team as well, you can get a total of 2 of each. (IE, US and German frag grenade = 2 frag grenades total) Commands sm_weapon - Brings up the menu that allows admin to get any weapon. sm_weapon "Name" - Brings up the menu on the named client's side that allows them to choose the weapon they want. sm_giveweapon "Name" - Brings up the menu that allows admin to choose which weapon to give a player. sm_removeweapons "Name" - Removes all weapons from a given player. sm_removeweapon "Name" <slot# (0-3)> - Removes a weapon from the given slot from a given player. Special Thanks
5/2/2011 - v0.4
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
8/24/2008 - v0.2
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
OMG THIS IS AWESOME! I've been waiting for it for sooo long... You rock!
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Quote:
Thanks =) I made an adminmenu_custom.txt that adds these commands to a "Admin Weapon" category in the menu. |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
can i use this for non admin player like in DoD Weapons Mod 2.0 http://www.dodplugins.net/forums/showthread.php?t=699 and if so how?
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
sm_weapons "Name" Lets them choose.
If you want it so everyone can use the sm_weapon command, remove the "ADMFLAG_CUSTOM6" part of each command you want them to have in OnPluginStart() |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
1 Attachment(s)
for puplic use with mod i use this key for non-admin
bind ] "sm_weapon" Almost like DoD Weapons Mod 2.0 http://www.dodplugins.net/forums/showthread.php?t=699 Soo close |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Great plugin. I got the menu to work but when i choose a weapon nothing happens. Any reason??
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Any errors in the logs?
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
only thing i noticed was this in console when i try to remove a weapon
09/03/2008 - 16:05:36: [SM] Native "GetPlayerWeaponSlot" reported: "Weapon_GetSlot" not supported by this mod L 09/03/2008 - 16:05:36: [SM] Debug mode is not enabled for "dod_adminweapon.smx" L 09/03/2008 - 16:05:36: [SM] To enable debug mode, edit plugin_settings.cfg, or type: sm plugins debug 5 on does this mean my sourcemod version is to old? |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Running DoD:S?
What version of SourceMod are you using? DoD:S works best with the 1.1.0 snapshots. |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Request:
could u make the menu automatically integrated into sourcemod admin menu and make the interface multi-lingual? |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
Yea, i can do that.
|
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
11/1/2008 - v0.3
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Quote:
3. Using RCON, do "sm plugins load dod_adminweapon" I put the above line in the rconlist.txt , was that the wrong place to put it? If so, where should I enter "sm plugins load dod_adminweapon" |
Re: DoD:S Admin Weapons v0.2 Updated 8/24/2008
You can use HLSW (www.hlsw.org) for remote console actions.
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Alternatively, you could just restart the server or change the map. That has the same effect =)
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
1 Attachment(s)
thank you so much for the update :)
here is the Chinese Simplified translation file |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Quote:
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Hi, can you help me? I'm not sure what you mean by
3. Using RCON, do "sm plugins load dod_adminweapon" I put the above line in the rconlist.txt , was that the wrong place to put it? If so, where should I enter "sm plugins load dod_adminweapon" |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
...you already asked that question.
Read FeuerSturm's and my answer starting at post #16 |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
L 12/14/2008 - 10:41:38: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 12/14/2008 - 10:41:38: [SM] Native "SetMenuTitle" reported: Language phrase "MenuTitle" not found L 12/14/2008 - 10:41:38: [SM] Displaying call stack trace for plugin "dod_adminweapon.smx": L 12/14/2008 - 10:41:38: [SM] [0] Line 507, /home/groups/alliedmodders/forums/files/3/9/5/3/8/33253.attach::Weapon_Menu() L 12/14/2008 - 10:41:38: [SM] [1] Line 168, /home/groups/alliedmodders/forums/files/3/9/5/3/8/33253.attach::AdminWeapon() |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
You didn't install the translations correctly.
Make sure adminweapon.phrases.txt is in your sourcemod/translations/ folder |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
ah that was simple enough, ok yeah i feel dumb now I threw that in there.. but it probably was in a different directory thanks.
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Not a problem =)
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
would it be possible to later on down the road make it restore ammo also rather than weapons entirely. like an extra option for ammo replacement. we use it for practice with rifle nade priming and itd be simpler than just suiciding and returning.
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
What happens when you just give them the same gun again?
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
I no longer have the motivation to maintain this plugin and my life has gotten busy doing other things.
If you would like to take over development, please send me a PM and we will talk about it. |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
1 Attachment(s)
Hey Lebson! Added german phrases!
Enjoy! :) Greetings Hyphon |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Hi, amazing plugin but can anyone please tell me why it doesn't intergrate into my admin menu??
I am running MM 1.8b and SM 1.2.4 |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
1. thank you, for making this Plugin
2. Since the DoD:S update Yesterday (03.02.2010) has the plugin a bug. when I use the plugin crashes the server, and make a restart. Crash your server if you use the plugin, too? 3. Sorry for my Bad English |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
That's probably because the offsets changed and need to be updated.
We'll have to wait for the SM team to update them. |
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
does any1 know how to set this so a menu pops up everytime a player spawns and lets them choose between maybe 5 weapons. dont want players to use the command or navigate thru the menus just open a list of a few weaps at every spawn. was on a server that had it set like this and cant figure out how to do it.
|
Re: DoD:S Admin Weapons v0.4 Updated 5/2/2011
5/2/2011 - v0.4
|
Re: DoD:S Admin Weapons v0.4 Updated 5/2/2011
does exist something like that for team fortress 2?
|
Re: DoD:S Admin Weapons v0.3 Updated 11/1/2008
Quote:
Yeah, the same with me. I'd love to have this plugin, but so it can show something like this when a player respawns: 1. K98 Scoped 2. Springfrield 3. Thompson 4. MP40 5. Garand 6. K98 That way if a player wants to choose the rocket class and keep the carbine and choose a Springfield, he/she can. |
Re: DoD:S Admin Weapons v0.4 Updated 5/2/2011
1 Attachment(s)
Russian translation update
|
Re: DoD:S Admin Weapons v0.4 Updated 5/2/2011
3 Attachment(s)
DoD:S Admin Weapons Fix for SourceMod v1.11 or v1.12
|
| All times are GMT -4. The time now is 21:32. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.