Tutorial for making Fire , Water ,... attacks
Hello guys ,
I am seeking for a tutorial how to code attacks . Like fire balls , water swipes , throwing rocks . The problem is I dont know really how and I think its not going to be easy . So i am seeking a tutorial for this . Is there anyone here that knows a good tutorial ore can explain it to me? |
Re: Tutorial for making Fire , Water ,... attacks
for what mod ?
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Re: Tutorial for making Fire , Water ,... attacks
I dont think that matters but its for my Avatar mod I am starting with
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Re: Tutorial for making Fire , Water ,... attacks
Quote:
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Re: Tutorial for making Fire , Water ,... attacks
Cs 1.6
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Re: Tutorial for making Fire , Water ,... attacks
That don't matter so much...you must block the original fire attack and hook attack,then make a custom ent with model/sprite, add a beam or w/e...set it velocity in direction of player aiming , then hook touch with that ent, and make damage to player that is touching it. Also you can emit a custom sound, and replace the model of original weapon, add some recoil,or screen fade effects and so...
A good example can be -> http://forums.alliedmods.net/showthread.php?p=175993 'plasma shot' |
Re: Tutorial for making Fire , Water ,... attacks
Yeah thanks , I want this to be good . I am even going to make a special map for it . So skills can get advantage of in wich area they are . I am going to start with Fire , there are already some out here like flamethrowers so thats copy paste but I also want to learn cause thats the point of this .
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Re: Tutorial for making Fire , Water ,... attacks
it does matter Alka, because if he use ESF he just need to replace sprites and hook damage ;)
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Re: Tutorial for making Fire , Water ,... attacks
No. You don't need to do copy/paste. Just take a look at plugin to see how it's made, some of them are with message TE_SPRAY with custom sprite, you can make it with TE_BEAMPOINTS ,take a custom sprite, set a bit of noise,then do a trace to check if some one is in line of fire (defined distance) and so...
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