Re: TF2: Custom Player Skins on Server
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Re: TF2: Custom Player Skins on Server
No, it is clientside, thus the server cannot do anything.
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Re: TF2: Custom Player Skins on Server
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Easy to do it; real easy: You need to take a skin for say the wrench from fpsbanana or what have you. You then need to decompile the file into the 3-5 source files for the skin (been a while so i forgot the exact ext), then you need to modify one of the files so that it points to a different directory than normal; the file has a common directory it functions in in a normal tf2 install, so when you change it.., so using it doesn't overrride the user's default weapons and makes it server-side. Then recompile ; force the client to download the file to the right directory and then change the .ctx file to match where you placed the wrench file. Yes, it is hard to do. Hard to do like how it's hard to get custom sounds to work with mani. :P When I get my server back up I may spend the time it takes to get it working again. |
Re: TF2: Custom Player Skins on Server
Well if thats the case, impressive job. I will withhold my karma until its been tested, but I can see this working. I did mess with doing this a couple months ago, but the problem I ran into was the decompiling and recompiling part.
I used the http://www.wunderboy.org/apps/guistudiomdl2.php model decompiler, edited the .qc files to point them to different skins, but started getting strange errors when I tried to recompile about the eyes, and all kinds of stuff. So what model decompiler did you use and did you have to break anything for it to work? |
Re: TF2: Custom Player Skins on Server
You're still not giving much information. You know very well it's difficult to find a good model decompiler for TF2, so which one did you use?
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Re: TF2: Custom Player Skins on Server
I don't understand why this is in the tutorials section when cooltad is being very vague and doesn't even give any information on how to accomplish this.
If you don't plan on actually giving any good information for the benefit of the community, this thread needs to be moved. |
Re: TF2: Custom Player Skins on Server
Like I said, I haven't had the time it takes to do this.
I could spend a few hours getting the same compilers and decompilers I had before; but I don't need to do it. You guys can be assholes and say "oh your not giving anything to the community blah blah" but your just pissing me off enough NOT to want to make a tutorial. Once i get my server back up it'll take me around a week to get the compilers and resources and such and actually implementing it. toazron1, there isn't much else of any forum to put this topic in ;o. For example; the info i put here would be considered a snippet. |
Re: TF2: Custom Player Skins on Server
Bonjour. Nous avons réussi as compiler un model de joueur pour tf2.
zcout.mdl "model du scout zombie" Bonne chance. Hello. We managed to compile as a model for TF2 player. zcout.mdl "model of the Scout zombie" Good luck. Sorry for my english i'm french http://91.121.163.77/mdl/zscout.rar |
Re: TF2: Custom Player Skins on Server
I just loaded the model files up on the client and server and replaced it in the scout's CTX file and got this error.
"Error Vertex File for 'player/scout.mdl' checksum -265699351 should be -241681017" |
Re: TF2: Custom Player Skins on Server
has anyone made any progress with this?
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