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-   -   TF2: Custom Player Skins on Server (https://forums.alliedmods.net/showthread.php?t=75905)

gamma 09-25-2008 08:27

Re: TF2: Custom Player Skins on Server
 
Quote:

Originally Posted by L. Duke (Post 676654)
TF2 handles player models client side. I assume they made this change because different players see different models for the spy.

Since they are handled client side, you can no longer change a player's model individually from a server plugin like you can in CSS.

Can that change be blocked ?

CrimsonGT 09-25-2008 09:49

Re: TF2: Custom Player Skins on Server
 
No, it is clientside, thus the server cannot do anything.

Cooltad 09-28-2008 11:15

Re: TF2: Custom Player Skins on Server
 
Quote:

Originally Posted by CrimsonGT (Post 690672)
No, it is clientside, thus the server cannot do anything.

Wrong again.

Easy to do it; real easy:

You need to take a skin for say the wrench from fpsbanana or what have you.
You then need to decompile the file into the 3-5 source files for the skin (been a while so i forgot the exact ext), then you need to modify one of the files so that it points to a different directory than normal; the file has a common directory it functions in in a normal tf2 install, so when you change it.., so using it doesn't overrride the user's default weapons and makes it server-side. Then recompile ; force the client to download the file to the right directory and then change the .ctx file to match where you placed the wrench file.

Yes, it is hard to do. Hard to do like how it's hard to get custom sounds to work with mani. :P

When I get my server back up I may spend the time it takes to get it working again.

CrimsonGT 09-28-2008 12:29

Re: TF2: Custom Player Skins on Server
 
Well if thats the case, impressive job. I will withhold my karma until its been tested, but I can see this working. I did mess with doing this a couple months ago, but the problem I ran into was the decompiling and recompiling part.

I used the http://www.wunderboy.org/apps/guistudiomdl2.php model decompiler, edited the .qc files to point them to different skins, but started getting strange errors when I tried to recompile about the eyes, and all kinds of stuff.

So what model decompiler did you use and did you have to break anything for it to work?

DJ Tsunami 09-29-2008 03:46

Re: TF2: Custom Player Skins on Server
 
You're still not giving much information. You know very well it's difficult to find a good model decompiler for TF2, so which one did you use?

toazron1 09-29-2008 14:03

Re: TF2: Custom Player Skins on Server
 
I don't understand why this is in the tutorials section when cooltad is being very vague and doesn't even give any information on how to accomplish this.

If you don't plan on actually giving any good information for the benefit of the community, this thread needs to be moved.

Cooltad 09-30-2008 22:46

Re: TF2: Custom Player Skins on Server
 
Like I said, I haven't had the time it takes to do this.

I could spend a few hours getting the same compilers and decompilers I had before; but I don't need to do it.
You guys can be assholes and say "oh your not giving anything to the community blah blah" but your just pissing me off enough NOT to want to make a tutorial.

Once i get my server back up it'll take me around a week to get the compilers and resources and such and actually implementing it.

toazron1, there isn't much else of any forum to put this topic in ;o.

For example; the info i put here would be considered a snippet.

marcusx 10-03-2008 09:14

Re: TF2: Custom Player Skins on Server
 
Bonjour. Nous avons réussi as compiler un model de joueur pour tf2.

zcout.mdl "model du scout zombie"

Bonne chance.


Hello. We managed to compile as a model for TF2 player.

zcout.mdl "model of the Scout zombie"

Good luck.


Sorry for my english i'm french

http://91.121.163.77/mdl/zscout.rar

CrimsonGT 10-03-2008 13:06

Re: TF2: Custom Player Skins on Server
 
I just loaded the model files up on the client and server and replaced it in the scout's CTX file and got this error.

"Error Vertex File for 'player/scout.mdl' checksum -265699351 should be -241681017"

r3dh3adkid 10-12-2008 13:57

Re: TF2: Custom Player Skins on Server
 
has anyone made any progress with this?


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