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-   -   TF2: Custom Player Skins on Server (https://forums.alliedmods.net/showthread.php?t=75905)

adfectio 08-28-2008 15:11

Re: TF2: Custom Player Skins on Server
 
I would like to see this. I've been looking for an answer for a while now.

Cooltad 08-28-2008 15:40

Re: TF2: Custom Player Skins on Server
 
Quote:

Originally Posted by L. Duke (Post 676654)
TF2 handles player models client side. I assume they made this change because different players see different models for the spy.

Since they are handled client side, you can no longer change a player's model individually from a server plugin like you can in CSS.

Wrong. I've tested this before and a simple change in the ctx file allows for different models. Valve never hardcode removes things. For example: On my server, the Pyro health plus (+25 for us) for the backburner is still there (no plugin needed)

L. Duke 08-28-2008 16:04

Re: TF2: Custom Player Skins on Server
 
But that's not individual players.

Try setting the player model to something else for one player on the server. It doesn't work because the client uses ctx files rather than obeying the model set on that player's entity the way other Valve games do.

Cooltad 08-28-2008 17:19

Re: TF2: Custom Player Skins on Server
 
Quote:

Originally Posted by L. Duke (Post 677448)
But that's not individual players.

Try setting the player model to something else for one player on the server. It doesn't work because the client uses ctx files rather than obeying the model set on that player's entity the way other Valve games do.

It's still possible. Using a plugin, when a client is connecting, after grabbing his steam id you command him to use a different (already) cached ctx file than the default on the server per class. So yes it is sill possible. ^-^

L. Duke 08-28-2008 18:06

Re: TF2: Custom Player Skins on Server
 
If a client used a different ctx file (if that were even possible to setup from the server), they would see every demoman with a different model. You wouldn't be able to set a client's demoman player model so that other players saw his model different than other demomen players. Therefore, you can't set an individual's player model to a different player model on TF2.

Cooltad 08-28-2008 18:13

Re: TF2: Custom Player Skins on Server
 
Quote:

Originally Posted by L. Duke (Post 677510)
If a client used a different ctx file (if that were even possible to setup from the server), they would see every demoman with a different model. You wouldn't be able to set a client's demoman player model so that other players saw his model different than other demomen players. Therefore, you can't set an individual's player model to a different player model on TF2.

True.

DJ Tsunami 08-29-2008 06:15

Re: TF2: Custom Player Skins on Server
 
So, if it's possible, when are you going to make this?

crazychicken 08-30-2008 22:14

Re: TF2: Custom Player Skins on Server
 
i would like to know this

CrimsonGT 09-18-2008 04:50

Re: TF2: Custom Player Skins on Server
 
Im curious too as I have tried about everything possible and it always crashed the game, so I am quite curious how you managed to achieve this...

Your lack of reply in the thread or any information whatsoever leads me to believe it's BS.

r3dh3adkid 09-19-2008 12:00

Re: TF2: Custom Player Skins on Server
 
Agree'd

Its possible to change weapons now using the extension above I think, haven't tested it yet but it looks possible so maybe models are aswell

(OMG THERES A NEW CRAB SIMILE! :crab: <3 pRED)


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