Question about pev_mins pev_maxs.
I know that these are used to set the size of the player.
How can I detect the position of them when the player is looking in deferent positions. |
Re: Question about pev_mins pev_maxs.
A player's bounding box doesn't change based on which way they are looking.
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Re: Question about pev_mins pev_maxs.
Just the model is the one that swiches positions.
Is the bounding box bigger than the model? |
Re: Question about pev_mins pev_maxs.
some parts of the model (eg the arm + weapon) are outside the bounding box. but the bounding box is a 32*32*72 units box afaik. ok the values are rounded i think the real values the hl engine uses are 32.000025 and 72.000025 but im not sure
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Re: Question about pev_mins pev_maxs.
The bounding box, that determines collisions with objects, is a rectangular solid roughly the same size of the player. It changes size based on whether they or ducking or standing, but it doesn't otherwise change or rotate. Their arms may stick out of the bounding box. However, the model has hitboxes which move with the model, which determine how you get shot.
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