How to remove Hostages and Bomb in one round?
Tryed to use raydan's code:
Code:
stock RemoveMapObj()The problem is that I need them back after round restart. :) |
Re: How to remove Hostages and Bomb in one round?
there entity won't come back after round restart!
may be hostage can:mrgreen: |
Re: How to remove Hostages and Bomb in one round?
ahrrr... so, is there an another way to remove hostages? :)
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Re: How to remove Hostages and Bomb in one round?
remove hostage at OnMapStart(), then restart round, see hostages are still there or not
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Re: How to remove Hostages and Bomb in one round?
There are no hostages after round restart.
Or what you mean in "remove hosatges"? Another method? |
Re: How to remove Hostages and Bomb in one round?
Move the hostage to a location where they can't be touch/used. As for bomb You can just remove the bomb from the player and remove that.
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Re: How to remove Hostages and Bomb in one round?
teame06, thanks. But how can I do it? :)
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Re: How to remove Hostages and Bomb in one round?
Used this code:
Code:
new Float:TeleportVector[3] = {0.0,0.0,0.0};p.s. also tried TeleportVector[3] = {1.0, 1.0, 1.0}; |
Re: How to remove Hostages and Bomb in one round?
LOOOL, i am nub ))
Didn't disable Stripper Source :) The code in the first post works perfect. |
Re: How to remove Hostages and Bomb in one round?
In my HideNSeek plugin I just remove the hostage_entity every round. As for the bomb, I just strip their 5th slot.
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