Ok i fixed all of the errors and warnings:up: but when i press 1. counter terrorist only weapons it does nothing. here is the code. any one know why?
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#define PLUGIN "Ct/T Only Guns"
#define VERSION "1.0"
#define AUTHOR "{PHILMAGROIN}"
new m4akcost, autocost, shieldcost, defusecost, bombcost;
new ctwmenu, twmenu;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say /weapons", "weaponsmenu")
register_clcmd("say_team /weapons", "weaponsmenu")
m4akcost = register_cvar("m4akprice", "2580")
autocost = register_cvar("autoprice", "5080")
shieldcost = register_cvar("shieldprice", "2200")
defusecost = register_cvar("defuseprice", "200")
bombcost = register_cvar("bombprice", "3000")
}
public weaponsmenu(id)
{
new weaponmenu = menu_create("\rGuns:", "menu_handler")
menu_additem(weaponmenu, "Counter-Terrorist Only Weapons", "1", 0)
menu_additem(weaponmenu, "Terrorist Only Weapons", "2", 0)
menu_setprop(weaponmenu, MPROP_EXIT, MEXIT_ALL)
menu_display(id, weaponmenu, 0)
}
public ctmenu(id)
{
new ctwmenu = menu_create("\rCounter-Terrorist Only Weapons", "menu_handler2")
menu_additem(ctwmenu, "/w M4", "1", 0)
menu_additem(ctwmenu, "/w Auto Sniper", "2", 0)
menu_additem(ctwmenu, "/w Shield", "3", 0)
menu_additem(ctwmenu, "/w Defuser Kit", "4", 0)
menu_display(id, ctwmenu, 2)
}
public tmenu(id)
{
new twmenu = menu_create("/rTerrorist Only Weapons", "menu_handler3")
menu_additem(twmenu, "/w AK47", "1", 0)
menu_additem(twmenu, "/w Auto Sniper", "2", 0)
menu_additem(twmenu, "/w Bomb", "3", 0)
menu_display(id, twmenu, 0)
}
public menu_handler(id, weaponmenu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(weaponmenu)
return PLUGIN_HANDLED
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(weaponmenu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
menu_display(id, ctwmenu, 0)
return PLUGIN_HANDLED
}
case 2:{
menu_display(id, twmenu, 0)
return PLUGIN_HANDLED
}
}
menu_destroy(weaponmenu)
return PLUGIN_HANDLED
}
public menu_handler2(id, ctwmenu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(ctwmenu)
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id);
new data[6], iName[64]
new access, callback
menu_item_getinfo(ctwmenu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
if(money < m4akcost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for an M4.")
}
else {
cs_set_user_money(id, money - m4akcost);
client_print(id, print_chat,"[AMXX] You just purchased an M4.")
dropcurweapon(id)
give_item(id,"weapon_m4a1");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
menu_destroy(ctwmenu)
}
}
case 2:{
if(money < autocost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for an Auto Sniper.")
}
else {
cs_set_user_money(id, money - autocost);
client_print(id, print_chat,"[AMXX] You just purchased an Auto Sniper.")
dropcurweapon(id)
give_item(id,"weapon_g3sg1");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
menu_destroy(ctwmenu)
}
}
case 3:{
if(money < shieldcost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for a Shield.")
}
else {
cs_set_user_money(id, money - shieldcost);
client_print(id, print_chat,"[AMXX] You just purchased a Shield.")
dropcurweapon(id)
give_item(id,"weapon_shield");
menu_destroy(ctwmenu)
}
}
case 4:{
if(money < defusecost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for a Defuse Kit.")
}
else {
cs_set_user_money(id, money - defusecost);
client_print(id, print_chat,"[AMXX] You just purchased a Defuse Kit.")
give_item(id,"item_thighpack");
menu_destroy(ctwmenu)
return PLUGIN_HANDLED
}
}
}
return PLUGIN_HANDLED
}
public dropcurweapon(id){
engclient_cmd(id, "drop", "weapon_shield")
engclient_cmd(id, "drop", "weapon_m3")
engclient_cmd(id, "drop", "weapon_xm1014")
engclient_cmd(id, "drop", "weapon_mp5navy")
engclient_cmd(id, "drop", "weapon_p90")
engclient_cmd(id, "drop", "weapon_mac10")
engclient_cmd(id, "drop", "weapon_tmp")
engclient_cmd(id, "drop", "weapon_ump45")
engclient_cmd(id, "drop", "weapon_galil")
engclient_cmd(id, "drop", "weapon_famas")
engclient_cmd(id, "drop", "weapon_m4a1")
engclient_cmd(id, "drop", "weapon_aug")
engclient_cmd(id, "drop", "weapon_ak47")
engclient_cmd(id, "drop", "weapon_sg552")
engclient_cmd(id, "drop", "weapon_scout")
engclient_cmd(id, "drop", "weapon_awp")
engclient_cmd(id, "drop", "weapon_sg550")
engclient_cmd(id, "drop", "weapon_g3sg1")
engclient_cmd(id, "drop", "weapon_m249")
}
public menu_handler3(id, twmenu, item)
{
if (item == MENU_EXIT)
{
menu_destroy(twmenu)
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id);
new data[6], iName[64]
new access, callback
menu_item_getinfo(twmenu, item, access, data, 5, iName, 63, callback)
new key = str_to_num(data)
switch(key)
{
case 1:{
if(money < m4akcost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for an AK47.")
}
else {
cs_set_user_money(id, money - m4akcost);
client_print(id, print_chat,"[AMXX] You just purchased an AK47.")
dropcurweapon(id)
give_item(id,"weapon_ak47");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
give_item(id, "ammo_762nato");
menu_destroy(ctwmenu)
}
}
case 2:{
if(money < autocost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for an Auto Sniper.")
}
else {
cs_set_user_money(id, money - autocost);
client_print(id, print_chat,"[AMXX] You just purchased an Auto Sniper.")
dropcurweapon(id)
give_item(id,"weapon_sg552");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
give_item(id, "ammo_556nato");
menu_destroy(ctwmenu)
}
}
case 4:{
if(money < defusecost)
{
client_print(id, print_chat,"[AMXX] You don't have enough money for a Bomb.")
}
else {
cs_set_user_money(id, money - bombcost);
client_print(id, print_chat,"[AMXX] You just purchased a Bomb.")
give_item(id,"item_c4");
}
menu_destroy(twmenu)
return PLUGIN_HANDLED
}
}
return PLUGIN_HANDLED
}