EngFunc_GetBonePosition
Hi!
I recently began to use engfunc(EngFunc_GetBonePosition, target, bone, origin, angles). The question is -> what are the values that "bone" can get and what does each one refer to? |
Re: EngFunc_GetBonePosition
target is the entity's index
bone is the bone's index origin and angles store the return value of the bone's origin and angles(passed byref) new Float: origin[3]; new Float: angles[3]; engfunc(EngFunc_GetBonePosition, 1, 1, origin, angles); you can get the bone's info with half life model viewer |
Re: EngFunc_GetBonePosition
Thanks! +k!
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