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-   -   TE_BEAMENTS not working (https://forums.alliedmods.net/showthread.php?t=74506)

danielkza 07-20-2008 05:12

TE_BEAMENTS not working
 
As the title says,the TE_BEAMENTS message does nothing,and I can't find what I'm doing wrong.
Code:
BeamEnts(ent1,ent2,sprite,color[4] = {255,255,255,255}) {     server_print("BEAMENTS %d %d %d %d %d %d %d",ent1,ent2,sprite,color[0],color[1],color[2],color[3])     message_begin(MSG_BROADCAST,SVC_TEMPENTITY)         write_byte(TE_BEAMENTS)         write_short(ent1)     // start entity     write_short(ent2)    // end entity         write_short(sprite)    // sprite index     write_byte(1)        // starting frame     write_byte(1)        // frame rate in 0.1's     write_byte(50)        // life in 0.1's     write_byte(16)        // line width in 0.1's     write_byte(1)        // noise amplitude in 0.01's         // red, green, blue, brightness     for(new i=0; i < 4;i++)         write_byte(color[i])             write_byte(1)    // scroll speed in 0.1's         message_end() } public HookStartCommand(id) {     if(!is_user_admin(id) && !iPlayerHook_On[id])     {             client_print(id,print_chat,"[KZ] You don't have access to this command")         return PLUGIN_HANDLED     }         new ent= engfunc(EngFunc_CreateNamedEntity,engfunc(EngFunc_AllocString,"info_target"))     if(!ent)         return PLUGIN_HANDLED     RegisterHamFromEntity(Ham_Think,ent,"fwHookThink")     dllfunc(DLLFunc_Spawn,ent)             set_pev(ent,pev_aiment,id)         new Float:vAimOrigin[3]     fm_get_aim_origin(id,vAimOrigin)     engfunc(EngFunc_SetOrigin,ent,vAimOrigin)         new Float:fNow     global_get(glb_time,fNow)     set_pev(ent,pev_nextthink,fNow + 0.01)         new Float:vOrigin[3]     pev(id,pev_origin,vOrigin)     BeamEnts(id,ent,iBeamSprite,{255,0,0,200})         iPlayerHook_Ent[id] = ent         return PLUGIN_HANDLED }

fwHookThink is okay,works fine,movement is correct.
The entity is created and deleted fine according to the logs.
The ent id's look right when printed in console.
No beam is shown.

Any ideas?

danielkza 07-21-2008 14:52

Re: TE_BEAMENTS not working
 
I solved the problem. Apparently both ents you want to beam must have a model and be visible.


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