Re: TF2 Class Restrictions
Did you compile it on 1.1?
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Re: TF2 Class Restrictions
i recompiled it in 1.2 now, and no errors this time
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Re: TF2 Class Restrictions
I believe you mean 1.0.2.
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Re: TF2 Class Restrictions
Any way you could add random?
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Re: TF2 Class Restrictions
You mean make it choose a random team and class for a player that just connected?
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Re: TF2 Class Restrictions
No No like if I wanted 5 maps where each team is set to a random class each time u go to the map...
Like...the cvar would be like sm_classrestrict_red_random sm_classrestrict_blue_random It would do exactly the same as the other cvars except randomly choose a class. Er...hope that makes sense? |
Re: TF2 Class Restrictions
Quote:
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Re: TF2 Class Restrictions
Thanks for this plugin, its awesome.
However, my error logs are filling with Native "GetClientTeam" reported: Client 16 is not in game possibly due to the bots on my server One thing you should do is call IsFakeClient(client) with your other error checks to filter out bots, such as SourceTV. I'll fix up my own copy, but I just wanted to suggest it. |
Re: TF2 Class Restrictions
Works great, thanks. Will be nice to have around when the next TF2 unlockables come out.
Any chance you can add a cvar that lets me specify I want the limits interpreted as percentages rather than hard numbers? If I have 12 players on the team, I might want to limit it to 3 pyros, but for 6 on 6, 3 is still too many. |
Re: TF2 Class Restrictions
@r3dh3adkid: yeah, that kind of makes sense :) I'll look into it.
@Freelancer: well, I would have them join a team that's not restricted, right? @ratty: you're right, I don't check for bots yet. Will add that. @chundo: sounds like a sexy idea :) Will add. |
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