List of Useful Locked Cvars
I only know roughly one or so..
But I was thinking, wouldn't it be great to have a list of useful locked cvars such as spy's cloak time and uber charge time and overheal multipliers and the like? If any of you agree, please post away all of the useful (and not so useful) locked cvars you know of! :D The List ~ the sm_cvar part is what you type in before the command in server.cfg to make it unlocked, the quotes are required. Miscellaneous sm_cvar ai_expression_optimization "0" ~ not a locked cvar, but it is useful for server optimization change to 1 to use. sm_cvar net_compressionvoice "0" ~ I have this set to one for better bandwidth usage on my server. sm_cvar mp_waitingforplayers_time "10" ~ how long you need to "wait" for other players to join at each server round. Can't be disabled, just shortened. sm_cvar tf_caplinear "1" ~ set this to 0, and you won't have to capture control points in any kind of order, you still need to get them all, though. Medic sm_cvar tf_max_health_boost "1.5" heals to 150%, ~ so change to 2 to make it 200% normal health. sm_cvar sm_cvar weapon_medigun_damage_modifier "1.5" ~ changes damage you do(1.5x normal) while being healed by a medic unaffected by crits. sm_cvar weapon_medigun_charge_rate "40" ~ change to a lower value to make Uber's charge faster. sm_cvar tf_invuln_time "1" ~ changes how long you stay invul for after an uber, "2" = twice as long. Spy sm_cvar tf_spy_cloak_consume_rate "10" ~ lower to 5 to make it last twice as long. sm_cvar tf_spy_cloak_regen_rate "3.3" ~ change to a higher value to make it regenerate faster. sm_cvar tf_spy_cloak_no_attack_time "2" ~ change to 1 or 0 to shorten how long it takes to be able to attack after decloaking, 0 not recommended unless you have an "insane" modded server. Engineer sm_cvar obj_dispenser_heal_rate "10" ~ still working on getting this working right... sm_cvar tf_sentrygun_damage "16" ~ if you change it to 32 sentries will do twice the normal amount of damage. sm_cvar tf_sentrygun_metal_per_shell "1" ~ how much metal costs per shell duh. changing to 0 has nasty side-affects. sm_cvar tf_sentrygun_metal_per_rocket "3" ~ how much metal costs per rocket duh. changing to -1 has really nasty side-affects. sm_cvar tf_sentrygun_newtarget_dist "300" ~ not sure if this works or not, needs more testing.. sm_cvar tf_sentrygun_ammocheat "0" ~ changing to 1 gives sentries infinite ammo, no need to hit with wrench anymore! mix this with metal_per_etc to 0 for extra measure. sm_cvar obj_child_damage_factor "1" ~ the damage factor all buildings receive. set to .5 for half damage. sm_cvar obj_damage_factor "1" ~ not sure as to the difference between these two, so just set them both at once the same value. Pyro sm_cvar tf_flamethrower_maxdamagedist "300" ~ tired of valve fucking over your Pyro's? Change this to 350 to make things more fair. Currently I'm looking for a way to edit the Kritzkrieg's damage multiplier. It's default value I know is 3. |
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Re: List of Useful Locked Cvars
No.
The locked cvars are not in that list. I checked already, try again. Anyways, gonna edit in ones I know of now.. |
Re: List of Useful Locked Cvars
http://de.pastebin.ca/760608
http://vsfgamers.com/forum/showthread.php?t=24845 Plenty more like them. |
Re: List of Useful Locked Cvars
This thread will still be useful for listing actually useful ones and telling what they do and their default values and how to use them etc. =]
Edit: Also, many useful and cool looking cvars in there are not described or values not shown so this thread IS important. :D |
Re: List of Useful Locked Cvars
Someone made a plugin that lists the hidden ones:
http://forums.alliedmods.net/showthread.php?p=589914 Then you'd just have to experiement with them all to figure out what ones help, and what ones dont work so well. I found one example of this, I modified tf_boost_drain_time and for some reason people would frequently get stuck in the ground. Didnt seem like it would cause something like that, but there it is. |
Re: List of Useful Locked Cvars
For a list of only the locked cvars, I modified one of the plugins I'm using to get this:
PHP Code:
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Locked ConVar: cl_showanimstate |
Re: List of Useful Locked Cvars
Wooh, its gonna take me a while to see what the commands do, what changes to the values do, and what the default values are. -.-;
Edit: Also, the tf_boost_drain_time has nothing to do with people getting stuck. It determines how long it takes for the overheal to wear off, defaulted at 15 seconds. On my server its 120. Edit 2: Updated the list, have fun! |
Re: List of Useful Locked Cvars
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And just so I can actually add something useful to this thread, I took the above list, and piped it into a script to dump out the default values. First, these said no such cvar when trying it on the server, so they must be client only: Quote:
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Re: List of Useful Locked Cvars
Can someone explain to me the grenade cvars?
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Re: List of Useful Locked Cvars
Those don't do anything. Those were for (if) when they made grenades in the game, which they decided not to. Some extra things, likes models and cvars were left over, still.
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Re: List of Useful Locked Cvars
Aren't they for the grenades coming from the Demoman's grenade launcher (not the sticky grenade launcher)?
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Re: List of Useful Locked Cvars
Nope.
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Re: List of Useful Locked Cvars
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Not to resurrect a dead thread, but thought it might be helpful to update the list since the few edits that Valve have made :)
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Re: List of Useful Locked Cvars
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+ Karma |
Re: List of Useful Locked Cvars
oh just thought I'd let people know to save with the experimenting, the ones regarding the close range damage multiplier on the flamethrower don't do anything at the moment, thinking maybe they were originally put in for playtesting when there was all the whining about people wanting the pyro nerfed after the update.
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Re: List of Useful Locked Cvars
*Edit*: Whoops, wrong cvars. I was thinking of the two pipebomb cvars added in the Pyro patch which alter the force and how long it takes to re-stick. Sorry!
I've been trying to update my list of hidden cvars (which has apparently been linked to from all sorts of places, thanks Google) with the class update added cvars and their functions but I keep coming up short on time. |
Re: List of Useful Locked Cvars
yeah i think i have apretty good list around somewhere i'll go find it soon :P
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Re: List of Useful Locked Cvars
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Re: List of Useful Locked Cvars
Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.
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Locked ConVar: sv_showanimstatetf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy sv_proj_stunball_damage - the damage by sandman's ball tf_scout_air_dash_count - the number of scout jumps with these cvars you can make air battles like in FF :) tf_sniper_jar_regen_rate - I think you understood :) |
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Re: List of Useful Locked Cvars
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Well I think this will be useful to some people. I edited bl4nk's code so it will make all the locked cvars/cmds unlocked and will show up as valid commands/cvars instead of unknown commands.
PHP Code:
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Re: List of Useful Locked Cvars
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Edit: Also, the tf_boost_drain_time has nothing to do with people getting stuck. It determines how long it takes for the overheal to wear off, defaulted at 15 seconds. On my server its 120. Edit 2: Updated the list, have fun! |
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