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-   -   List of Useful Locked Cvars (https://forums.alliedmods.net/showthread.php?t=72608)

Cooltad 06-30-2008 20:26

Re: List of Useful Locked Cvars
 
Those don't do anything. Those were for (if) when they made grenades in the game, which they decided not to. Some extra things, likes models and cvars were left over, still.

DJ Tsunami 07-07-2008 20:05

Re: List of Useful Locked Cvars
 
Aren't they for the grenades coming from the Demoman's grenade launcher (not the sticky grenade launcher)?

Cooltad 07-07-2008 21:00

Re: List of Useful Locked Cvars
 
Nope.

necrosect 09-30-2008 17:52

Re: List of Useful Locked Cvars
 
1 Attachment(s)
Not to resurrect a dead thread, but thought it might be helpful to update the list since the few edits that Valve have made :)

MaKTaiL 10-01-2008 07:30

Re: List of Useful Locked Cvars
 
Quote:

Originally Posted by necrosect (Post 693256)
Not to resurrect a dead thread, but thought it might be helpful to update the list since the few edits that Valve have made :)

Cool! :mrgreen:

+ Karma

necrosect 10-01-2008 07:51

Re: List of Useful Locked Cvars
 
oh just thought I'd let people know to save with the experimenting, the ones regarding the close range damage multiplier on the flamethrower don't do anything at the moment, thinking maybe they were originally put in for playtesting when there was all the whining about people wanting the pyro nerfed after the update.

Apex_ 10-03-2008 17:19

Re: List of Useful Locked Cvars
 
*Edit*: Whoops, wrong cvars. I was thinking of the two pipebomb cvars added in the Pyro patch which alter the force and how long it takes to re-stick. Sorry!

I've been trying to update my list of hidden cvars (which has apparently been linked to from all sorts of places, thanks Google) with the class update added cvars and their functions but I keep coming up short on time.

necrosect 10-06-2008 18:12

Re: List of Useful Locked Cvars
 
yeah i think i have apretty good list around somewhere i'll go find it soon :P

noodleboy347 10-17-2009 13:27

Re: List of Useful Locked Cvars
 
Quote:

Locked ConVar: tf_rocket_show_radius
Locked ConVar: tf_meleeattackforcescale
Locked ConVar: tf_grenade_show_radius
Locked ConVar: tf_grenade_show_radius_time
Locked ConVar: mp_forceactivityset
Locked ConVar: weapon_medigun_damage_modifier
Locked ConVar: weapon_medigun_construction_rate
Locked ConVar: weapon_medigun_charge_rate
Locked ConVar: weapon_medigun_chargerelease_rate
Locked ConVar: tf_medigun_lagcomp
Locked ConVar: tf_grenadelauncher_chargescale
Locked ConVar: tf_grenadelauncher_livetime
Locked ConVar: tf_grenadelauncher_min_contact_speed
Locked ConVar: tf_grenade_forcefrom_bullet
Locked ConVar: tf_grenade_forcefrom_buckshot
Locked ConVar: tf_grenade_forcefrom_blast
Locked ConVar: tf_grenade_force_sleeptime
Locked ConVar: tf_pipebomb_force_to_move
Locked ConVar: tf_pipebomb_reflect_reset_time
Locked ConVar: tf_flamethrower_velocity
Locked ConVar: tf_flamethrower_drag
Locked ConVar: tf_flamethrower_float
Locked ConVar: tf_flamethrower_flametime
Locked ConVar: tf_flamethrower_vecrand
Locked ConVar: tf_flamethrower_maxdamagedist
Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
Locked ConVar: tf_flamethrower_velocityfadestart
Locked ConVar: tf_flamethrower_velocityfadeend
Locked ConVar: tf_flamethrower_burst_zvelocity
Locked ConVar: tf_flamethrower_burstammo
Locked ConVar: tf_damageforcescale_self_pyro_rj
Locked ConVar: tf_scout_stunball_base_duration
Locked ConVar: tf_scout_stunball_base_speed
Locked ConVar: sv_proj_stunball_damage
Locked ConVar: tf_scout_stunball_ball_regen_rate
Locked ConVar: tf_scout_bat_launch_delay
Locked ConVar: tf_cheapobjects
Locked ConVar: tf_debug_projectile
Locked ConVar: tf_spy_invis_time
Locked ConVar: tf_spy_invis_unstealth_time
Locked ConVar: tf_spy_max_cloaked_speed
Locked ConVar: tf_max_health_boost
Locked ConVar: tf_invuln_time
Locked ConVar: tf_player_movement_stun_time
Locked ConVar: tf_scout_dodge_move_penalty_duration
Locked ConVar: tf_scout_dodge_move_penalty
Locked ConVar: tf_soldier_buff_pulses
Locked ConVar: tf_boost_drain_time
Locked ConVar: tf_debug_bullets
Locked ConVar: tf_damage_events_track_for
Locked ConVar: tf_useparticletracers
Locked ConVar: tf_spy_cloak_consume_rate
Locked ConVar: tf_spy_cloak_regen_rate
Locked ConVar: tf_spy_cloak_no_attack_time
Locked ConVar: tf_scout_phase_regen_rate
Locked ConVar: tf_scout_phase_consume_rate
Locked ConVar: tf_scout_phase_activation
Locked ConVar: tf_feign_death_duration
Locked ConVar: tf_playerstatetransitions
Locked ConVar: tf_weapon_ragdoll_velocity_min
Locked ConVar: tf_weapon_ragdoll_velocity_max
Locked ConVar: tf_weapon_ragdoll_maxspeed
Locked ConVar: tf_damageforcescale_other
Locked ConVar: tf_damageforcescale_self_soldier_rj
Locked ConVar: tf_damageforcescale_self_soldier_badrj
Locked ConVar: tf_damagescale_self_soldier
Locked ConVar: tf_damage_lineardist
Locked ConVar: tf_damage_range
Locked ConVar: tf_feign_death_damage_scale
Locked ConVar: tf_max_voice_speak_delay
Locked ConVar: tf_teleporter_fov_start
Locked ConVar: tf_teleporter_fov_time
Locked ConVar: tf_sentrygun_damage
Locked ConVar: tf_sentrygun_ammocheat
Locked ConVar: tf_sentrygun_newtarget_dist
Locked ConVar: tf_sentrygun_metal_per_shell
Locked ConVar: tf_sentrygun_metal_per_rocket
Locked ConVar: tf_sentrygun_notarget
Locked ConVar: tf_obj_gib_velocity_min
Locked ConVar: tf_obj_gib_velocity_max
Locked ConVar: tf_obj_gib_maxspeed
Locked ConVar: tf_obj_upgrade_per_hit
Locked ConVar: object_verbose
Locked ConVar: obj_damage_factor
Locked ConVar: obj_child_damage_factor
Locked ConVar: tf_fastbuild
Locked ConVar: tf_obj_ground_clearance
Locked ConVar: tf_caplinear
Locked ConVar: tf_stalematechangeclasstime
Locked ConVar: tf_arena_force_class
Locked ConVar: tf_arena_change_limit
Locked ConVar: mp_waitingforplayers_time
Locked ConVar: tf_gamemode_arena
Locked ConVar: tf_gamemode_cp

wasder 08-07-2010 14:01

Re: List of Useful Locked Cvars
 
Sorry for posting it in a dead theme, but I think it will be useful for someone - a fresh list of hidden cvars.

Code:

Locked ConVar: sv_showanimstate
Locked ConVar: sv_showanimstate_log
Locked ConVar: mp_feetyawrate
Locked ConVar: mp_facefronttime
Locked ConVar: mp_ik
Locked ConVar: sv_netvisdist
Locked ConVar: sv_suppress_viewpunch
Locked ConVar: sv_force_transmit_ents
Locked ConVar: sv_optimizedmovement
Locked ConVar: sv_stopspeed
Locked ConVar: sv_maxspeed
Locked ConVar: sv_accelerate
Locked ConVar: sv_airaccelerate
Locked ConVar: sv_wateraccelerate
Locked ConVar: sv_waterfriction
Locked ConVar: sv_footsteps
Locked ConVar: sv_rollspeed
Locked ConVar: sv_rollangle
Locked ConVar: sv_friction
Locked ConVar: sv_bounce
Locked ConVar: sv_maxvelocity
Locked ConVar: sv_stepsize
Locked ConVar: sv_backspeed
Locked ConVar: sv_waterdist
Locked ConVar: sv_pushaway_force
Locked ConVar: sv_pushaway_min_player_speed
Locked ConVar: sv_pushaway_max_force
Locked ConVar: sv_pushaway_clientside
Locked ConVar: sv_pushaway_player_force
Locked ConVar: sv_pushaway_max_player_force
Locked ConVar: sv_unlag
Locked ConVar: sv_maxunlag
Locked ConVar: sv_lagflushbonecache
Locked ConVar: sv_unlag_fixstuck
Locked ConVar: sv_unlag_debug
Locked ConVar: sv_pushaway_clientside_size
Locked ConVar: mp_capstyle
Locked ConVar: mp_blockstyle
Locked ConVar: mp_capdeteriorate_time
Locked ConVar: mp_showroundtransitions
Locked ConVar: mp_showcleanedupents
Locked ConVar: tf_demandloaditems
Locked ConVar: item_quality_chance_unique
Locked ConVar: item_quality_chance_rare
Locked ConVar: item_quality_chance_common
Locked ConVar: tf_obj_build_rotation_speed
Locked ConVar: tf_obj_max_attach_dist
Locked ConVar: sv_ignore_hitboxes
Locked ConVar: anim_showstate
Locked ConVar: anim_showstatelog
Locked ConVar: mp_showgestureslots
Locked ConVar: mp_slammoveyaw
Locked ConVar: steamworks_show_uploads
Locked ConVar: tf_maxspeed
Locked ConVar: tf_showspeed
Locked ConVar: tf_avoidteammates
Locked ConVar: tf_solidobjects
Locked ConVar: tf_clamp_back_speed
Locked ConVar: tf_clamp_back_speed_min
Locked ConVar: tf_scout_air_dash_count
Locked ConVar: tf_force_holidays_off
Locked ConVar: tf_caplinear
Locked ConVar: tf_stalematechangeclasstime
Locked ConVar: tf_arena_force_class
Locked ConVar: tf_arena_change_limit
Locked ConVar: mp_waitingforplayers_time
Locked ConVar: tf_gamemode_arena
Locked ConVar: tf_gamemode_cp
Locked ConVar: tf_gamemode_ctf
Locked ConVar: tf_gamemode_payload
Locked ConVar: tf_bot_count
Locked ConVar: tf_obj_gib_velocity_min
Locked ConVar: tf_obj_gib_velocity_max
Locked ConVar: tf_obj_gib_maxspeed
Locked ConVar: tf_obj_upgrade_per_hit
Locked ConVar: object_verbose
Locked ConVar: obj_damage_factor
Locked ConVar: obj_child_damage_factor
Locked ConVar: tf_fastbuild
Locked ConVar: tf_obj_ground_clearance
Locked ConVar: tf_obj_damage_tank_achievement_amount
Locked ConVar: tf_sentrygun_damage
Locked ConVar: tf_sentrygun_mini_damage
Locked ConVar: tf_sentrygun_ammocheat
Locked ConVar: tf_sentrygun_newtarget_dist
Locked ConVar: tf_sentrygun_metal_per_shell
Locked ConVar: tf_sentrygun_metal_per_rocket
Locked ConVar: tf_sentrygun_notarget
Locked ConVar: tf_sentrygun_max_absorbed_damage_while_controlled_for_achieveme
Locked ConVar: tf_sentrygun_kill_after_redeploy_time_achievement
Locked ConVar: tf_teleporter_fov_start
Locked ConVar: tf_teleporter_fov_time
Locked ConVar: tf_playerstatetransitions
Locked ConVar: tf_weapon_ragdoll_velocity_min
Locked ConVar: tf_weapon_ragdoll_velocity_max
Locked ConVar: tf_weapon_ragdoll_maxspeed
Locked ConVar: tf_damageforcescale_other
Locked ConVar: tf_damageforcescale_self_soldier_rj
Locked ConVar: tf_damageforcescale_self_soldier_badrj
Locked ConVar: tf_damagescale_self_soldier
Locked ConVar: tf_damage_lineardist
Locked ConVar: tf_damage_range
Locked ConVar: tf_feign_death_damage_scale
Locked ConVar: tf_max_voice_speak_delay
Locked ConVar: tf_spy_invis_time
Locked ConVar: tf_spy_invis_unstealth_time
Locked ConVar: tf_spy_max_cloaked_speed
Locked ConVar: tf_max_health_boost
Locked ConVar: tf_invuln_time
Locked ConVar: tf_player_movement_stun_time
Locked ConVar: tf_soldier_buff_pulses
Locked ConVar: tf_boost_drain_time
Locked ConVar: tf_damage_events_track_for
Locked ConVar: tf_useparticletracers
Locked ConVar: tf_spy_cloak_consume_rate
Locked ConVar: tf_spy_cloak_regen_rate
Locked ConVar: tf_spy_cloak_no_attack_time
Locked ConVar: tf_scout_energydrink_regen_rate
Locked ConVar: tf_scout_energydrink_consume_rate
Locked ConVar: tf_scout_energydrink_activation
Locked ConVar: tf_feign_death_duration
Locked ConVar: tf_cheapobjects
Locked ConVar: tf_scout_stunball_base_duration
Locked ConVar: tf_scout_stunball_base_speed
Locked ConVar: sv_proj_stunball_damage
Locked ConVar: tf_scout_stunball_ball_regen_rate
Locked ConVar: tf_scout_bat_launch_delay
Locked ConVar: tf_flamethrower_velocity
Locked ConVar: tf_flamethrower_drag
Locked ConVar: tf_flamethrower_float
Locked ConVar: tf_flamethrower_flametime
Locked ConVar: tf_flamethrower_vecrand
Locked ConVar: tf_flamethrower_maxdamagedist
Locked ConVar: tf_flamethrower_shortrangedamagemultiplier
Locked ConVar: tf_flamethrower_velocityfadestart
Locked ConVar: tf_flamethrower_velocityfadeend
Locked ConVar: tf_flamethrower_burst_zvelocity
Locked ConVar: tf_flamethrower_burstammo
Locked ConVar: tf_grenadelauncher_chargescale
Locked ConVar: tf_grenadelauncher_livetime
Locked ConVar: tf_grenadelauncher_min_contact_speed
Locked ConVar: tf_grenade_forcefrom_bullet
Locked ConVar: tf_grenade_forcefrom_buckshot
Locked ConVar: tf_grenade_forcefrom_blast
Locked ConVar: tf_grenade_force_sleeptime
Locked ConVar: tf_pipebomb_force_to_move
Locked ConVar: tf_pipebomb_deflect_reset_time
Locked ConVar: tf_sniper_jar_regen_rate
Locked ConVar: weapon_medigun_damage_modifier
Locked ConVar: weapon_medigun_construction_rate
Locked ConVar: weapon_medigun_charge_rate
Locked ConVar: weapon_medigun_chargerelease_rate
Locked ConVar: tf_medigun_lagcomp
Locked ConVar: mp_forceactivityset
Locked ConVar: tf_grenade_show_radius
Locked ConVar: tf_grenade_show_radius_time
Locked ConVar: tf_meleeattackforcescale
Locked ConVar: tf_rocket_show_radius
Locked ConVar: sv_instancebaselines
Locked ConVar: sv_useexplicitdelete
Locked ConVar: cl_interpolate
Locked ConVar: dbg_demofile
Locked ConVar: r_entity
Locked ConVar: sv_stressbots
Locked ConVar: sv_sendtables
Locked ConVar: sv_creationtickcheck

Some of them can be funny:

tf_scout_stunball_ball_regen_rate but if 0 a server becomes laggy
sv_proj_stunball_damage - the damage by sandman's ball
tf_scout_air_dash_count - the number of scout jumps
with these cvars you can make air battles like in FF :)

tf_sniper_jar_regen_rate - I think you understood :)


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