[PBM] Private Blockmaker [v1.0]
THIS IS NORMAL BLOCKMAKER WITH NEW BLOCKS AND LITTLE EDITS!
------------------------------------------------- Private blockmaker_v2.0 by Necro & Edited by RozeNi ------------------------------------------------- This plugin was inspired by FatalisDKs bunnyhop course maker (BCM). Thanks to SpaceDude for the basics of the grab code from his JediGrab plugin. I made this for use on hide n seek servers but of course you can use it however you please! Massive thanks to 'crazyFingers Pat' and 'SloCal Jack Daniels' for help with the custom model textures. Features: - Say /pbm in chat to bring up the main menu. - Bind a key to +pbmgrab to move the blocks around. - While grabbing a block, press attack1 to copy a block, attack2 to delete, jump to move a block closer, and duck to move a block further away. - Create a block by aiming at the floor or a wall. - Convert block you are aiming at to the selected block type. - Delete block you are aiming at. - Rotate the block you are aiming at. - Optional noclip and godmode to make creating blocks easier. - Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks. - Snapping gap option to leave a gap between blocks when they snap together. - Save all blocks to file using mapname, will load on map load. Save folder: \amxmodx\blockmaker\ - In game plugin help including server CVAR values. - Look at a block to see what type of block it is. - Server Ops can edit the 'blockmaker_models.ini' file to specify alternative block models and rendering CVARs: - bm_telefrags 1 (Players near teleport exit die if someone comes through) - bm_firedamageamount 10.0 (How much the fire damage block hurts per half second) - bm_damageamount 5.0 (How much the damage block hurts per half second) - bm_healamount 1.0 (How much life the healer block gives per half second) - bm_invincibletime 10.0 (How long invincibility lasts in seconds) - bm_invinciblecooldown 60.0 (Seconds before invincibility can be used again) - bm_stealthtime 10.0 (How long stealth lasts in seconds) - bm_stealthcooldown 60.0 (Seconds before stealth can be used again) - bm_camouflagetime 10.0 (How long camouflage lasts in seconds) - bm_camouflagecooldown 60.0 (Seconds before camouflage can be used again) - bm_nukecooldown 60.0 (Seconds before the nuke can be used again) - bm_randomcooldown 30.0 (Seconds before the random block can be used again) - bm_bootsofspeedtime 20.0 (How long the boots of speed last for in seconds) - bm_bootsofspeedcooldown 60.0 (Seconds until boots can be used again) - bm_autobhoptime 20.0 (How long the player has auto bhop) - bm_autobhopcooldown 60.0 (Time before auto bhop can be used again) - bm_slide 10.0 (how long you are uber noslowdowned) - bm_slide_cooldown 80.0 (Time before you can use superslide again) Block types: - Platform (A platform you can stand on) - Bunnyhop (A platform that disappears for a short period of time after touching it) - Damage (Hurts you if you stand on top of it) - Healer (Heals you if you stand on top of it) - No Fall Damage (You don't take any damage if you fall onto it) - Ice (You slide around like you're on ice) - Trampoline (Throws you up in the air) - Speed Boost (Throws you forwards in the direction you're looking) - Invincibility (Player becomes invincible for a set amount of time) - Stealth (Player becomes invisible for a set amount of time) - Death (Player dies instantly) - Nuke (Destroys all players on the other team unless a player has invincibility) - Camouflage (Player looks like the other team for a set amount of time) - Low Gravity (Jumping from this block you get low gravity until you land) (Thanks C$L for idea) - Fire (Another damage block but nicer looking) =) - Slap (You get slapped!) (Pat made this one) - Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, or death!) - Honey (Player moves slowly like they're stuck in honey) (Thanks C$L for idea) - CT Barrier (Only Terrorists can pass through these blocks, acts as solid for Counter-Terrorists) - T Barrier (Only Counter-Terrorists can pass through these blocks, acts as solid for Terrorists) - Boots Of Speed (Player runs fast for a set amount of time) - Glass (Same as platform but looks like a transparent pane of glass) - Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing) - Auto bunnyhop (Player can hold jump to auto bunnyhop for 'bm_autobhoptime' amount of time) - Delayed Bhop (Same as bunnyhop but 1 second cooldown) - Damage Bhop (Same as bunnyhop but when you jump on this it takes from you "bm_damageamount") - Anti Throw (Throws you faraway, little different than speedboost) - Duck (Spams duck all the time you are in the block) - SuperSlide (When you touch this it gives you for "bm_slide" uber noslowdown) - Fence (Platform with different texture #1) - Wall (Platform with different texture #2) - Grass (Platform with different texture #3) - Floor (Platform with different texture #4) - Cube Solid (Platform Cube) - Cube Bhop (Bhop Cube) - Cube Healer (Healer Cube) Changing Block Models: - New in version 2.00 is the ability to change the block models and the rendering of the blocks without editing the code. - To do this, edit the file called 'blockmaker_models.ini' in the '/amxmodx/configs/' folder. - Each line in the file can have a maximum of 7 parameters separated by white space. - The 1st is the ID of the block, 2nd is the path and filename of the model, 3rd is the rendering type, 4th, 5th, 6th & 7th are the - red, green, blue and alpha values for various glowing styles. - The path to the model is relative to the '/cstrike/' folder. Folders in the path can be separated with either / or \. - If you want to use the default block model but want to change the rendering of it then use 'DEFAULT' as the path. - If at any time no information is specified or is invalid then default values are used. - The different rendering types are: - - GLOWSHELL - Solid model with a glowing shell (The invincibility block uses this with white colour values and alpha 16) - TRANSCOLOR - Transparent model with a glowing shell (No default block uses this rendering type) - TRANSALPHA - Transparent model (By default the glass block looks like this with an alpha of 50) - TRANSWHITE - Bright white transparent model (By default the stealth block looks like this with an alpha of 100) - - The TRANSALPHA and TRANSWHITE rendering types do not make use of the red, green and blue values. - Here is a short example of a 'blockmaker_models.ini' file: PLATFORM models/blockmaker/myblock_platform.mdl GLOWSHELL 0 255 0 16 BHOP models/blockmaker/myblock_bhop2.mdl TRANSALPHA 255 255 255 150 DAMAGE models/steves_dmg_block.mdl HEALER DEFAULT GLOWSHELL 0 0 255 16 - The platform block would use a different model in the '/models/blockmaker/' folder and would glow green with a magnitude of 16. - The bhop block would use a different model in the '/models/blockmaker/' folder and would be semi-transparent with an alpha of 150. - The damage block would use a different model in the '/models/' folder and wouldn't glow at all. - The healer block would use the default model and would glow blue with a magnitude of 16. - All other blocks would use their hard-coded default values. - The speed boost, trampoline and fire blocks will always have their sprites on top. - The only blocks with default rendering are the invincibility, stealth and glass blocks. Change Log: v2.00: - Added 3 different cube types: Cube Solid, Healer and Bhop --------------- v1.00: Added: Delayed-, Damage-, Glass Bunnyhop blocks, Duck, Superslide, Grass, Floor, Fence, Wall, AntiThrow blocks. |
Re: [PBM] Private Blockmaker [v1.0]
You should always know this - I F*CKING LOVE U!
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Re: [PBM] Private Blockmaker [v1.0]
Cool, but isn't the "AntiThrow" suppose to make you throw grenades backwards?
And where is the "Glass Bhop" ? |
Re: [PBM] Private Blockmaker [v1.0]
Yeah, i know and im gonna change it on next verion. "Glass Bhop" is in there.
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Re: [PBM] Private Blockmaker [v1.0]
This one is wrong:
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Re: [PBM] Private Blockmaker [v1.0]
n1 but so many blocks
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Re: [PBM] Private Blockmaker [v1.0]
omfg bastard stealer !
the slide and cp_slide thing are stealed from my private ecm5 the grass/wall/floor/fence are the same models as in ecm5.. :/ and the shit with the autobhop in slide is the same shit i had in my ecm5 beta cuz i was to lazy to fix it. |
Re: [PBM] Private Blockmaker [v1.0]
Lol? nope. Stop crying becuz i dont know nothing about ur codes^^
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Re: [PBM] Private Blockmaker [v1.0]
can't blame him for skills. RozeNi <3 =>
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Re: [PBM] Private Blockmaker [v1.0]
haha sure
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