amx_renderme
1 Attachment(s)
-=[AMX_RENDERME]=- V.1
Description : this plugin allows everyone to glow their self with they own color intensity on format "<mode> <amt> <fx> <r> g> <b>". Due this method any color or special effect(not only a colored render (example: hologram)). I thoug amx_renderme was a too little cmd so i added a bonus "amx_strip": This command remove all weapons that the specified player owns, he is still able to get new weapons Other Infos : - this is one of my first plugins(i don't want to send them now). I know everyone can do it but no one did it and some people was needing it. - I have read the rules, banned concepts and the "plugins,quantity,quality". - I have all the requirements ,wich means i made this code my self and i understand my and other's (like GHW) whole plugins even if i can't make one like him. - There is no error or warnings in plugin. |
Re: amx_renderme
Remove the .amxx file
List both functions of the plugin (this has another command you didn't list) Explain each of the parameters of the command Glow already made (just one of the many) |
Re: amx_renderme
Let me make You notice ,unless a fault of my part, Kensai's Plugin haven't the "mode" option wich can make a special colored render.
for the 2nd command, its a secondary command, i tought it wasn't usefull to say, i wanted to add this little command because amx_renderme was a too little command. people could discover it in game, unless its not allowed to act this way. This command remove all weapons that the specified player owns, he is still able to get new weapons |
Re: amx_renderme
is this lyk tha ent mod render thing. and wat r the diferent modes and fx?
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Re: amx_renderme
it is based on HL1 Engine,to answer your question go to http://collective.valve-erc.com/inde...87068-71355600 but in the website they dont talk about all the modes, the fx mode needed for a player is the number 19 wich isnt in the list
as for the modes, 5 makes glows by brush (it will be done with squares not in circles) |
Re: amx_renderme
sorry to ask that but, can i get any answer ?
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Re: amx_renderme
Don't know if you <amt> or <fx> is like alpha but if it set to 0 the player is fully invisible so just not allow under "100" or just set it always to 255.
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Re: amx_renderme
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