Simple question about register_clcmd
I just want to know, wether it can cause problems, when more then one plugin are using the same register_clcmd?
For example: Plugin A register_clcmd( "say /top15", "show_top15_climbers", ACCESS_CLIMBER, " - starts / stops climb timer" ) Plugin B register_clcmd( "say /top15", "show_top15_runner", ACCESS_RUNNER, " - starts / stops run timer" ) Would it cause any problem running A and B on the same server? |
Re: Simple question about register_clcmd
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my problem is, that I have an plugin, which uses a certain say, for creating a teleportpoint (kz_multiplugin, "say /checkpoint"). Now I have another plugin(Climbtimer), which stopps the time, players are using for climbing. Now I want the secondplugin not to put the player into the top15-list, if he used a teleport/checkpointpoint from plugin one.
Thats why I need both to get triggert at the same moment. |
As far as I saw, you should write different words for both plugins. I can't tell you right, because in one sentence you want that first plugin and second don't co-operate, and then in second that you want them to be triggered. If you can, please refill your question.
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sry for my bad englisch. I want plugin 2 to cooperate with plugin one. A certain action in plugin 1 shall trigger something in plugin 2. Plugin 1 shall not(!) be modified. Plugin 2 shall react on the same say, plugin 1 already reacts on.
If it helps: http://forums.alliedmods.net/showthr...?p=64594#67706 The second point of the to-do-list. |
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