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-   -   TF2: weapon_name.ctx file editors (https://forums.alliedmods.net/showthread.php?t=69115)

teddyruxpin 03-28-2008 22:23

TF2: weapon_name.ctx file editors
 
Anyone know how to edit the various weapon *.ctx files? I have tried notepad, GCFScape and Crafty and all fail. Any ideas would be appreciated.

Thanks,

-Teddy

bl4nk 03-28-2008 23:58

Re: TF2: weapon_name.ctx file editors
 
http://developer.valvesoftware.com/wiki/CTX

BAILOPAN 03-29-2008 00:18

Re: TF2: weapon_name.ctx file editors
 
For some games these files may be encrypted. Their properties are all stored in memory though, and that means you don't need to modify the actual files. Check if there is an open feature request to do this in SourceMod -- if not, feel free to file one.

bl4nk 03-29-2008 12:55

Re: TF2: weapon_name.ctx file editors
 
That would be nice. Could you possibly do the same for the script files?

joozy 04-20-2008 00:08

Re: TF2: weapon_name.ctx file editors
 
when i put a tf2 file in there and it extracts to a txt all i get is a bunch of characters and crap no editable text anywhere

bl4nk 04-20-2008 11:22

Re: TF2: weapon_name.ctx file editors
 
It doesn't work with folders that have spaces in their name. Extract it to C:\ or something like that.

joozy 04-20-2008 19:08

Re: TF2: weapon_name.ctx file editors
 
nope i took the spaces out of the file name and it still comes out all garbled. then when i plop the files in the C:/ drive and hit convert i cant find the txt file that it outputs to

bl4nk 04-20-2008 19:29

Re: TF2: weapon_name.ctx file editors
 
It's not just the file name that matters. It's also spaces in the path. Place the file to be decrypted in the C:\ folder and tell it to extract there as well.

Denshiro 04-20-2008 22:40

Re: TF2: weapon_name.ctx file editors
 
I got it to spit out a text file, but its still random stuff, any idea how to get this to work? Please post here or PM, thanks.

noob cannon lol 04-20-2008 22:45

Re: TF2: weapon_name.ctx file editors
 
You need the correct key in order to decrypt it. It should be stored in one of the gamerules classes in an accessor function, so you can probably open the linux binary up in IDA and find it.


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