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-   -   Hambuger-Hill - Predator-Mod (https://forums.alliedmods.net/showthread.php?t=67305)

mogel 02-20-2008 15:53

Hambuger-Hill - Predator-Mod
 
7 Attachment(s)
"Dont play with your food, unless it plays with you!"

current working (development-)server ist 88.198.107.135:27015

Updates
1.0.11 (12/06/2011) - some bugfixes + add all needed packages

Introduction
There are 2 teams, Predator (only one/T) and Marines (CT). The rules are simple: predator have to kill all marines in his round (than he get a bonusround), the marines have to survive. The only help for the marines is the Radiation-Symbol, left in the HUD.
Demo-Video is available under http://www.youtube.com/watch?v=yOMCCelzUL4
Predator-Skills
  • claws, nades & spear-gun (marines can see the laser!)
  • climbing on walls
  • almost invisible
  • faster run
  • high jump
  • special vision to find victims
  • armor and live up to 250
  • silent
  • can jostle the marines
Marine-Skills (or Class)
  • scout ... faster and lower gravity like the other marines
  • dogfight ... pumpgun and flash
  • infantry ... parachute and aug
  • sniper ... awp and semi-transparent
  • rearcover ... smoke and minigun
Installation
Download all zip-files. Simply unzip the files in your czero-directory. Add the predatormod.amxx to your plugins.ini.

CVar's
  • pm_max_scout ... maximum of scouts on the server (default 2)
  • pm_max_dogfight ... maximum of dogfighter's (default 0 [mean disable the limit])
  • pm_max_infantry ... maximum of infantry on the server (default 0)
  • pm_max_sniper ... maximum of sniper's (default 2)
  • pm_max_rearcover ... maximum of rearcover (default 1)
  • pm_time_start ... time on roundstart for predator (default 90 seconds)
  • pm_time_claw ... time per claw-kill (default 30)
  • pm_time_speargun ... time per kill with spear-gun (default 20)
  • pm_time_nade ... time per nade-kills (default 30)
  • pm_time_jostle ... time per kill with a jostle (default 60 [it needs the time :twisted:])
  • pm_time_sucide ... this time will add if a player died
  • pm_bot_quota ... balance the bot's on the server (default 0)
  • pm_help_url ... this side was display if a play say /help (default google)
How to Play the Predator
All new players gets the newbie-status. That mean that the stealth-function work automatic! But this player dont get a spear-gun. To enable the spear-gun, simply say /settings. To use the stealth press the "flash-light" key (normal f).To climb up a wall press "use" und then jump upwards. To recharge your energy press "drop". To hustle an enemy walk close to him and press "use". When you use the spear gun you get visible again. To jump wider double press "jump". Use the "nightvision" to get a hint where your enemies are.
It is posbile that this mod work on CS1.6, but i have not testet it. Simply set pm_bot_quota to 0.

Bend3R 02-20-2008 16:51

Re: Hambuger-Hill - Predator-Mod
 
Good work, have host a game server on CS 1.6 for this now.

chris 02-20-2008 17:50

Re: Hambuger-Hill - Predator-Mod
 
I'll try it out. Video is nice.

Servak 02-21-2008 04:41

Re: Hambuger-Hill - Predator-Mod
 
Good mod but need CVAR to on\off it... Without CVAR i cannot use it on my multimods server.

Rirre 02-21-2008 06:03

Re: Hambuger-Hill - Predator-Mod
 
Suggestions:
1. 2 Predators when its 6+ humans.
2. CVAR's like Servak said.
3. Plasma gun with model, shoot & explode sound
(Have them all)
4. Knife sounds for the predator knife

Servak 02-21-2008 08:32

Re: Hambuger-Hill - Predator-Mod
 
And... how to change class in-game?

Rirre 02-21-2008 08:35

Re: Hambuger-Hill - Predator-Mod
 
Quote:

Originally Posted by Servak (Post 587778)
And... how to change class in-game?

Same key you change team.

mats 02-27-2008 14:38

Re: Hambuger-Hill - Predator-Mod
 
can you make a cvar to turn the mod on and off?

mogel 02-28-2008 02:14

Re: Hambuger-Hill - Predator-Mod
 
Hi,

try to make it on weekend (CVar, fy/aim-support, ...)

hand, mogel

sgtbane 02-28-2008 14:57

Re: Hambuger-Hill - Predator-Mod
 
Mines better! :O
if your still developing this and would like to work on something with someone else, let me know. My version is very popular and has a few things yours lacks. (better pred vision including rendered entities for a 'wallhack' look. Humans glow using the glow shell just to the predator giving a more realistic heat signature then sprites could, different abilities for the predator. and one major thing that makes mine better is that the predator actualy becomes completely invisible and gets rendered into visibility depending on distance. With yours (i had mine like that before) you can see him clearly accross the map.


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