fps_max
On CS1.6 & CS:CZ, I get a nice 100FPS, and I was wondering, if I set my fps_max to a bigger number (than the current 101), will this have any affects or anything on gameplay? At the moment I have fps_max 1337, and intend to get my FPS higher than the current 100.
Thanks in advance. *EDIT: My current FPS is now 500. |
Re: fps_max
this will only make your gameplay better if your computer can give out more than 100 fps.
it will do no harm. :) |
Re: fps_max
You are wrong. Higher fps is recommended only when you are playing surf maps (100-131 fps).
quote from this thread: Quote:
|
Re: fps_max
Quote:
Be sure to read everything befor you post. :down: |
Re: fps_max
Quote:
I posted link to that thread to show that this info is not just my pure imagination like in your case. |
Re: fps_max
There's like no point in increasing fps, since the human eye can't tell the difference in anything 60+ fps.
|
Re: fps_max
Quote:
Plus higher FPS Gives you a faster image so you can track your opponents at a faster speed... And That whole Quote that Danni gave all still relates back to the ex_interp rates so Yea .. |
Re: fps_max
Higher fps = more accurate gameplay
Lower fps = less accurate gameplay 100 fps fixed = normal recoil, normal pain shock, normal jump slowdown etc... 101< fps = high/normal/none recoil dependnig on system, lag and latency, more pain shock (you will be stunned for a longer time when shot at), more jump slowdown (this means it is not recomanded for kz or bhop) 30> fps = high/ultrahigh/normal recoil (depends :) ), low/normal painshock, relatively lower jump slowdown... I use always a fixed 60fps because It works perfectly, all functions are equal :P PS: All of these things were tested :P PS#2: m4a1, yes it can, If I play with 100 fps an hour and then switch to 60 it seems to work slower :P We can say the human eye has 100fps :lol: because I can't tell the diference betwen 100 and 101< fps only that I know that the fps is that high and i can see the effects (pain shock and all that) anyways, I have a bad eyes (actually the left is ruined and the right has to be a little better to make the performance of two eyes), I can see in reality with like 30fps :lol: |
Re: fps_max
http://amo.net/NT/02-21-01FPS.html
For those who doesn't wanna read: - The human eye has been successfully been able to see a flashing image at the rate of 220 fps. - The human eye does not have any proven limit at all. - The human eye can't be measured in fps since it doesn't draw frames like a display does. And you don't want X fps for cosmetic reasons, you want it for stability. ( Unless it's lower than, for example, 50. ) |
Re: fps_max
Quote:
|
| All times are GMT -4. The time now is 02:21. |
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.