Creating an entity with a model
I've never done this before, but I'm trying to create an entity where the player is aiming and give it a model. Right now all I'm seeing is the implode effect. I feel like I'm missing something really basic...
Code:
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Re: Creating an entity with a model
Try to use fakemeta instead of engine, is more efficient and is more handy.
Code:
#include <amxmodx> |
Re: Creating an entity with a model
Ah ha! IVecFVec is exactly what I needed. I thought entity_set_origin might cast the integers to float but I guess not.
Is fakemeta much faster than engine though? |
Re: Creating an entity with a model
Yeap. :D
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