Disabling manual respawn in TS3.0
Hi guys, I've been trying to find a way to prevent players respawning themselves upon death, but so far, all the apparent convential methods, such as changing the pev_deathflag, removing/ignoring the +attack command through PreThink and the FM_CmdStart forward have all been fruitless. The game completely ignores any attempt to block the attack button or prevent the player respawning. Am I missing something stupidly obvious here, or is TS 3.0 exhibiting yet another annoying example of how to make a feature near-impossible to modify?
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Re: Disabling manual respawn in TS3.0
C'mon, there must be someone who can help?
How can I either a) Disable the fire button b) Prevent respawning on TS 3.0? |
Re: Disabling manual respawn in TS3.0
Final bump.
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Re: Disabling manual respawn in TS3.0
Apart from slaying them on spawn?
What did you try changing deadflag to? I should have thought to "alive" might be the best way. You might have to look into the sourcecode for TS and see what checks you can get it to fail ... |
Re: Disabling manual respawn in TS3.0
I don't think it's possible, the actual settings for it are within the game rather than a plugin.
You could loop a task that will kill anyone that tries to respawn until you're ready to allow them or whatever... I don't think it would be very efficient though. |
Re: Disabling manual respawn in TS3.0
It is possilbe, I have done it. I think I did it this way ill show later but I havn't been around pawn for a while so im for sure rusty.
Register PreThink - Heres were it gets fuzzy im the memory You hook pev_CMD something.. :-(. But then when they are dead and they click it I did something like ~ something like you disallow it. Ill look it up when I get home I'm at school. I did it for [Wont say because of slander] ( i hate them too now.. ) |
Re: Disabling manual respawn in TS3.0
Show what you tried with FM_CmdStart forward.
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