Gameinfo.txt
Hi. I need help. I have a server dedicated of Dod. I change the gameinfo.txt with the |gameinfo_path|addons... but when start the server, the gameinfo.txt changes to original. Please help me because I have a host and anybody want enter in server with the plugins (THE BIGGEST MOD IN THE EARTH, good work :P)
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Re: Gameinfo.txt
Sounds like the update tool is running everytime you start the server. You could try changing the file to not have write permissions, but that will stop the next update from installing correctly.
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Re: Gameinfo.txt
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Re: Gameinfo.txt
lots of 3rd party (or commercial) hosters automatically run an update either from their local server images or straight from valve each time the server restarts.
If you are using a 3rd party, your only option is to ask them to change their system - or try and block their update by setting the file to "read only" - but that method could prevent you from getting any future updates. The way i do it is to copy the gameinfo.txt (along with a few other files that get overwritten) at the end of my update script... That way each time i update a server the changed/updated files get written back into the mod. |
Re: Gameinfo.txt
You can say me what I must do for can load this? The steam automatly change the info. After, I add the gameinfo of metamod but the server dont work with any command of meta. If there is any command like refresh, resync or any sistem with the dedicated server, please say me explained :D.
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Re: Gameinfo.txt
meta mod will not load unless you have a patched gameinfo.txt...
it is the only way to load it. You must also restart the server after you patch it.... if your host is overwriting it each time you restart the server - you cannot load meta mod. |
Re: Gameinfo.txt
Couldn't he just load the plugin from a config file each time? It's a crude way to do it, but it's still possible.
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Re: Gameinfo.txt
his problem is loading metamod using the updated gameinfo.txt
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Re: Gameinfo.txt
Yeah, I know. You can load server plugins (ie metamod) using console.
plugin_load addons/metamod/bin/server.dll Should do it just fine. |
Re: Gameinfo.txt
You can't load Metamod that way.
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Re: Gameinfo.txt
Are you sure? I've done it in the past when updating MM:S on a full server so I wouldn't have to restart and kick everybody.
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Re: Gameinfo.txt
yeah, but your gameinfo.txt had the MM paths in.....
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Re: Gameinfo.txt
That shouldn't matter. That only loads the plugins when the server is first initialized. I've unloaded/reloaded MM:S with the "plugin_*" commands, which has nothing to do with the gameinfo.txt file.
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