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-   -   weapon chance (https://forums.alliedmods.net/showthread.php?t=64178)

duckluck0077 12-09-2007 19:55

weapon chance
 
how do i set how many bullets the gun should have ?

Quote:

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>

#define TIME_TO_WAIT 2.0

public plugin_init()
{
register_logevent("round_start", 2, "1=Round_Start")
}

public main_func()
{
new players[32], num
get_players(players, num)
new player
for(new i = 0; i < num; i++)
{
player = players[i]
new health = get_user_health(player);

if(random_num(0, 100) <= 1)
{
give_item(player, "weapon_awp")

cs_set_user_bpammo(player, CSW_AWP, 0)
client_print(player, print_chat, "Lucky You have got a awp with 1 bullet (1% chance)")
}

if(random_num(0, 100) <= 3)
{
give_item(player, "weapon_deagle")

cs_set_user_bpammo(player, CSW_DEAGLE, 0)
client_print(player, print_chat, "Lucky You have got a deagle with 1 bullet (3% chance)")
}

if(random_num(0, 100) <= 6)
{
give_item(player, "weapon_fiveseven")

cs_set_user_bpammo(player, CSW_FIVESEVEN, 0)
client_print(player, print_chat, "Lucky You have got a fiveseven (with 4 bullet (6% chance)")
}

if(random_num(0, 100) <= 15)
{
give_item(player, "weapon_hegrenade")
client_print(player, print_chat, "Lucky You have got a HE-grenade (15% chance")
}

if(random_num(0, 100) <= 2)
{
health += 100;
set_user_health(player,health);
client_print(player, print_chat, "Lucky You have got 100 extra health, if you walk on a healer you will loose this extra health (2% chance")
}

if(random_num(0, 100) <= 4)
{
health += 50;
set_user_health(player,health);
client_print(player, print_chat, "Lucky You have got 50 extra health, if you walk on a healer you will loose this extra health (4% chance")
}

if(random_num(0, 100) <= 8)
{
health += 25;
set_user_health(player,health);
client_print(player, print_chat, "Lucky You were got 25 extra health, if you walk on a healer you will loose this extra health (8% chance")
}
}
}

public round_start()
{
set_task(TIME_TO_WAIT, "main_func")
}

Wilson [29th ID] 12-10-2007 07:23

Re: weapon chance
 
What are you asking??

Familiar??

duckluck0077 12-10-2007 07:58

Re: weapon chance
 
how many bullest the guns have how do i set that ?

Wilson [29th ID] 12-10-2007 13:53

Re: weapon chance
 
It is answered in the thread I posted

duckluck0077 12-10-2007 15:42

Re: weapon chance
 
what did you poste ?

M249-M4A1 12-10-2007 16:04

Re: weapon chance
 
Why don't you read?

duckluck0077 12-10-2007 16:11

Re: weapon chance
 
its dosent work
can someone take my code and do so awp got 1 bullet dgl 2 and fiveseven 4 and do so the procent here comes in the game (10% chance)

duckluck0077 12-10-2007 16:35

Re: weapon chance
 
cuz that he maked dosent work

bmclover 12-16-2007 16:05

Re: weapon chance
 
Can someone compile this .sma file to a .amxx file plz :)http://www.speedyshare.com/163655733.html

Wilson [29th ID] 12-16-2007 17:26

Re: weapon chance
 
Come on man...Read around.
http://www.amxmodx.org/webcompiler.cgi


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