Help with "random weapons"
Hi I got a plugin that will give players random weapons at the start of the round. It works fine , except one problem. When I want player to get 1 awp bullets they get 11 shots. And when I want player to get a fiveseven with 2 bullets they got 22 bullets. Can anyone help me here?
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #define Plugin "Weapon Chance" #define Version "1.0" #define Author "Doombringer" #define TIME_TO_WAIT 5.0 public plugin_init() { register_plugin(Plugin, Version, Author) register_logevent("round_start", 2, "1=Round_Start") } public main_func() { new players[32], num get_players(players, num) new player for(new i = 0; i < num; i++) { player = players[i] if(random_num(0, 100) <= 5) { give_item(player, "weapon_awp") cs_set_user_bpammo(player, CSW_AWP, 1) client_print(player, print_chat, "You were lucky, you got a AWP with 1 bullet (5% chance)") } if(random_num(0, 100) <= 10) { give_item(player, "weapon_fiveseven") cs_set_user_bpammo(player, CSW_FIVESEVEN, 2) client_print(player, print_chat, "You were lucky, you got a five seven with 2 bullets (10% chance)") } if(random_num(0, 100) <= 15) { give_item(player, "weapon_hegrenade") client_print(player, print_chat, "You were lucky, you got a hegrenade (15% chance)") } } } public round_start() { set_task(TIME_TO_WAIT, "main_func") |
Re: Help with "random weapons"
Replace your fiveseven code with the code in the code field...
with set_user_bpammo its not stting the clip magazine only the backpack and for the awp just change the weapon_fiveseven and write weapon_awp here you can change ammo count: cs_set_weapon_ammo(weapon_id, 2 <--- Ammo Count); Code:
if(random_num(0, 100) <= 10) |
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