client_disconnect called on everyone at map change?
Do any clients stay connected during a map change or are they all disconnected and re-connected? (specifically cs and cz, I assume it's the same for all though)
ie. is client_disconnect called on everyone at the end of a map. (If client_disconnect is called on everyone, i'd like to block some stuff it calls when the map ends. Thinking of blocking on like SVC_INTERMISSION message.) |
Re: client_disconnect called on everyone at map change?
I think everyone stays connected and if they need to download the map, then they get disconnected and come back (this is what HLSW shows)
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Re: client_disconnect called on everyone at map change?
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Re: client_disconnect called on everyone at map change?
Pretty sure they will be disconnected every time, like I said in IRC. I did some debuging throw PokeMod for a little bit, and everyone was always disconnected.
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Re: client_disconnect called on everyone at map change?
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Althought client_disconnect is called for all player on changemap (sure @ 99.9%). |
Re: client_disconnect called on everyone at map change?
I believe they reconnect because when I lag during a map change, I get kicked out and it says "Server is full". And yes I already had the map.
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