[The specialists] Ignoring overboost health drainage?
In the mod 'The specialists' for Half-life, whenever a user passes 100 hp the health starts to drop back to 100 whenever: The user has started a killing spree <every 3 kills>, has picked up a healthpickup <sets health to 150, normally, then drains back to 100>.
How do you make it so this gets ignored? Could anyone post an example or perhaps a worked out plugin so I could study this for later use? Thanks in advance, Davidos Off to bed for me. |
Re: [The specialists] Ignoring overboost health drainage?
If that's an inherent part of TS, you need to either look for a max-health var (probably hard-coded, since everyone in CS has 100 health) or to spam their health back up to 150 constantly (which is horrible)
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Re: [The specialists] Ignoring overboost health drainage?
Quote:
But the problem would be... well... err... the problem would beeee.... ... yeah, there goes my brain... *Puts new brain into his head.* The problem would be that the TSFUN module doesn't work on TS 3.0 |
Re: [The specialists] Ignoring overboost health drainage?
Ah.
That seems to be a fair problem. I don't really know a lot about TS ... The only thing I know is that TS 3.0 seems to have disabled practically everything you could want to do with it (unintentionally?). |
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