team Color Flashbangs help me
All player's screens are blue when it is played that CT throws away to FLASHBANG;
All player's screens are red when it is played that T throws away to FLASHBANG; The following is a code, the fault where? Help me! When the flashbangs of CT has not been exploded yet, if T throws the flashbangs away, then the color is red. . . How to solve this problem? PHP Code:
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Re: team Color Flashbangs help me
It doesn't work because the team variable is changed when the a T throws a nade after the CT.
It would be hard to get around that, but it's still possible to make it more accurate by making a timer of some sort. |
Re: team Color Flashbangs help me
If use the function " set _ pev(greindex, pev _ team, get _ user _ team(id) )"
In this way how to do? |
Re: team Color Flashbangs help me
You would then have to get the ent-id of the flash that blinded the player, though ...
It's not going to be easy. Gimme a minute. EDIT: Try this (requires AMX X 1.8 ) PHP Code:
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Re: team Color Flashbangs help me
What I use now is AMXX1.76, can AMXX1.76 be realized ?
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Re: team Color Flashbangs help me
Yeah, but you must put on you'r server "hamsandwich" module...
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Re: team Color Flashbangs help me
No " hamsandwich" Module, is that all right to realize
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Re: team Color Flashbangs help me
Not quite sure what you mean by "realise" ...
I could possibly rewrite it to use engine instead of FakeMeta and HamSandiwch, but I have no experience with engine. Install HamSandwich from this thread Or upgrade to 1.8 |
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