If a player join late
So im using this plugin which gives everyone a chance to get a random item at start of each round, but if it happens that a player joins about 5 seconds after the round starts, he doesnt get the use of this plugin.
How can i make it execute the same random chance on players if they join the game a few seconds after round starts? Code:
#include <amxmodx> |
Re: If a player join late
Couldn't you just up TIME_TO_WAIT to 5 seconds.
Then the players get their item 5 seconds after round starts. So anyone who joined before then would get one. |
Re: If a player join late
Well but if the player joins later then 5 seconds? ;)
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Re: If a player join late
Nothing.
What is happening, is that 5 seconds (2 atm) after the round starts, it scans every connected player and gives the items on a chance. So if they weren't connected then, they get no item. It's not setting a timer to 5 seconds after they spawn, and then running it just for that player. p.s. - you do know a player could win every single item, right? |
Re: If a player join late
Quote:
But i dont want longer delay on the item chance, what i really want is that it executes the plugin on the player whenever he starts the round/joins and gets to play. And yeah btw, i have no clue on how to script/code so i dont know if it really is possible :P |
Re: If a player join late
Oh right, now I'm with you.
For some reason I thought you just wanted the time upped slightly, but really you want everyone to get the plugin. In *that* case ... gimme a little time and I'll slightly rewrite it. EDIT: Try this one for size: Code:
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Re: If a player join late
Ehm is it only me, or is it not possible to copy it? When i copy it from here it get's like this:
Code:
#include <amxmodx> #include <amxmisc> #include <fun> #include <cstrike> #include <fakemeta> #define TIME_TO_WAIT 2.0 #define TASK_ID 2796 public plugin_init() { register_forward(FM_Spawn,"on_spawn",1) } public main_func(const taskid) { new player = taskid - TASK_ID ; if ( is_user_alive(player) ) { new health = get_user_health(player); if(random_num(0, 100) <= 1) { give_item(player, "weapon_scout") cs_set_user_bpammo(player, CSW_SCOUT, 0) client_print(player, print_chat, "[Lottery] you just won a scout with 1 bullet (1 percent chance)") } if(random_num(0, 100) <= 2) { give_item(player, "weapon_deagle") cs_set_user_bpammo(player, CSW_DEAGLE, 0) client_print(player, print_chat, "[Lottery] you just won a deagle with 1 bullet (2 percent chance)") } if(random_num(0, 100) <= 15) { give_item(player, "weapon_hegrenade") client_print(player, print_chat, "[Lottery] you just won a HE-grenade (15 percent chance)") } if(random_num(0, 100) <= 10) if (cs_get_user_team(player) == CS_TEAM_T) { give_item(player, "weapon_shield") client_print(player, print_chat, "[Lottery] you just won a shield (10 percent chance)") } if(random_num(0, 100) <= 1) { health += 100; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 100 extra health (1 percent chance)") } if(random_num(0, 100) <= 5) { health += 50; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 50 extra health (5 percent chance)") } if(random_num(0, 100) <= 10) { health += 25; set_user_health(player,health); client_print(player, print_chat, "[Lottery] you just won 25 extra health (10 percent chance)") } if(random_num(0, 100) <= 25) { cs_set_user_armor(player, 100, CS_ARMOR_VESTHELM) client_print(player, print_chat, "[Lottery] you just won a kevlar and helmet (25 percent chance)") } } } public on_spawn(id) { set_task(TIME_TO_WAIT, "main_func",TASK_ID+id) } |
Re: If a player join late
register_plugin()?
It's you. |
Re: If a player join late
1 Attachment(s)
But just for kicks
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Re: If a player join late
Hmm doesn't seem to work, either im just damn unlucky not winning anything on 15rounds or it's not working :P
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