force round end
any way to force round end without killing players? or moving their teams
is there a way to trick the engine to think everyone on that team is dead buy they are alive so round will end? maybe the dead flag? |
Re: force round end
Hi. Download this.. and then copile the code below.
http://forums.alliedmods.net/showthr...force+team+win Code:
#include <amxmodx> Code:
public plugin_init() { The timer is set to 3:10 |
Re: force round end
that moves their team, the reason i dont want it to move their team is moving 16 players will svc_bad
there must be something in the half life engine checks to make the round end can we fool the round timer? |
Re: force round end
Get http://forums.alliedmods.net/showthread.php?p=344114 and create a timer that auto-terminates around about the same time as mp_roundtime. That should suit your needs.
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Re: force round end
If you are feeling adventurous have a play with this unknown entity. It's index is on get_maxplayers() + 1.
I spoke to Alfred from Valve some time back since I noticed this entity he said it was something to do with a timer as far as he knew. No I didn't contact him specifically about this entity, it was about the player slot problem upon initial server startup. Last player index isn't loaded until server reaches maximum capacity, this bug is still not fixed either! Along with various other HLDS VGUI console bugs I reported as well :evil: |
Re: force round end
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Re: force round end
seems that no dead flags make the round end
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Re: force round end
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But I did post the link to the plugin that has team_win 1 and I know it isn't default lol =P.. and you can change the timer from 190 to what ever.. in seconds. Works on my server. |
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