Help me PLZ part 2 :)
I wants in order to all near (about) it victims or attackers listens sounds tk and ta.
PHP Code:
#include <amxmodx> #include <amxmisc> new const PLUGIN[] = "Ta and tk sounds" new const VERSION[] = "1.0" new const AUTHOR[] = "sQn" new const g_teamattack_sounds[][] = { "tk_1.wav", "tk_2.wav", "tk_3.wav", "tk_4.wav" } new const g_teamkill_sounds[][] = { "taunt_1.wav", "taunt_2.wav", "taunt_3.wav", "taunt_4.wav", "taunt_5.wav" } public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("Damage", "damage_event", "b", "2>10") } public plugin_precache() { precache_sound( "FtF/tk_1.wav" ) precache_sound( "FtF/tk_2.wav" ) precache_sound( "FtF/tk_3.wav" ) precache_sound( "FtF/tk_4.wav" ) precache_sound( "FtF/taunt_1.wav" ) precache_sound( "FtF/taunt_2.wav" ) precache_sound( "FtF/taunt_3.wav" ) precache_sound( "FtF/taunt_4.wav" ) precache_sound( "FtF/taunt_5.wav" ) } public client_damage(attacker, victim, damage, wpnindex, hitplace, TA) { if(TA) { emit_sound(victim, CHAN_VOICE, g_teamattack_sounds[random_num(0, sizeof g_teamattack_sounds - 1)], VOL_NORM, ATTN_NORM, 0, PITCH_NORM) } } public damage_event( victim ) { new damage = read_data(2) new weapon, hitplace new attacker = get_user_attacker(victim,weapon,hitplace) return PLUGIN_CONTINUE //TK else if (get_user_health(victim) <= 0 &&(get_user_team(victim) == get_user_team(attacker)) { if (getrandom() >= 1 && getrandom() <= 80) { client_cmd(attacker,"spk FtF/pl/tk_1.wav") client_cmd(victim,"spk FtF/pl/taunt_1.wav") } if (getrandom() >= 1 && getrandom() <= 80) { client_cmd(attacker,"spk FtF/pl/tk_2.wav") client_cmd(victim,"spk FtF/pl/taunt_2.wav") } if (getrandom() >= 1 && getrandom() <= 80) { client_cmd(attacker,"spk FtF/pl/tk_3.wav") client_cmd(victim,"spk FtF/pl/taunt_3.wav") } else { return PLUGIN_CONTINUE } }
|