Advanced Weapon Tracers 1.3.0 (21 jun 2008)
3 Attachment(s)
Advanced Weapon Tracers |
Re: Advanced Weapon Tracer
Nice!!
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Re: Advanced Weapon Tracers
connorr please can make to look exactly like in matrix mod?whit white color and slowly?and traces to make damage ?[maybe moore thant 1 color {green,red,blue}]
here it's link to matrix mod http://forums.alliedmods.net/showthread.php?t=23856 here it's link to matrix mod rapidshare becouse up there link dont work http://rapidshare.com/files/64130729/matrix.zip.html |
Re: Advanced Weapon Tracers
where are the screenies at?
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Re: Advanced Weapon Tracers
Nice, i like those cvars for sure :up:
But the tracers, are they solid colors or dotted bullet like tracers? (I have been looking for a dotted like tracer forever lol that actually works) edit "Multi traces on shotguns and on 'bursted' weapons" I guess their solid then eh, but ill check it out later today |
Re: Advanced Weapon Tracers
It look like axn plugin if you know, so like tracers. No custom colors.
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Re: Advanced Weapon Tracers
How bout something like client commands for people to turn it off for themselves manually?
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Re: Advanced Weapon Tracers
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As it would required to loop tracers messages through all client, i wonder if it would decrease performances. |
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Re: Advanced Weapon Tracers
Connorr would have to send a message to every client in order to choose who to send and who not to send it to.
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message_begin(MSG_PAS, SVC_TEMPENTITY, iOrigin) Quote:
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Re: Advanced Weapon Tracers
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Re: Advanced Weapon Tracers
Ok i get it, i think that's a bad idea, since tracers make players more 'viewable' (aka you know faster from where they shot, oO my english),
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Re: Advanced Weapon Tracers
I could understand wanting to be able to toggle seeing tracers, but I don't get why you'd want the client to be able to toggle creating their own tracers, kinda makes the plugin useless in a way.
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Re: Advanced Weapon Tracers
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With client commands I mean that the individual player can turn off the tracers in such a way that he/she can't SEE them anymore. That person'll still be firing with tracers though. |
Re: Advanced Weapon Tracers
You should make it so it shows your own bullets
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Re: Advanced Weapon Tracers
it shows your own bullets, u just got a bad point of view
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Re: Advanced Weapon Tracers
i see my own tracers fire where i am aiming, not where the bullet is shot
it seems like the plugin is fireing tracers when player is aiming not where the bullet is shot anybody has this problem ? this plugin works perfectly: http://forums.alliedmods.net/showthread.php?p=31426 |
Re: Advanced Weapon Tracers
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Re: Advanced Weapon Tracers
good idea plugin to let me try it
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Re: Advanced Weapon Tracers
Seems kinda useless, lower level than the others ones out. Unapproved.
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Re: Advanced Weapon Tracers
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Also this one has 3 more definitely unique features than others : - multi traces for burst weapons - no traces for silenced weapons - activate/deactivate according to weapons category Others plugin use the CurWeapon event that is not always accurate, some of the other plugins even make a trace when players change their weapon, not shooting. One of the other plugins makes beams, i didn't want to put this in mine cause i don't like this and it doesn't look natural. Also i was planing to add this feature, i was just waiting it would first be approuved (i'll add it wherever the plugin will be). Please reconsider all of this. |
Re: Advanced Weapon Tracers
Hm. I would like to know the explanation too. ( This one is better coded & has more features )
I think that you should take a look at the others plugins, and after, reconsidering your decision. |
Re: Advanced Weapon Tracers
I dont mean to join the ban wagon here, but I agree with arkshine. The only real decent one I have found for this I had to compile myself.
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Re: Advanced Weapon Tracers
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:!: :!: :!: :!: |
Re: Advanced Weapon Tracers
Hawk has been really busy lately; I'll look at the plugin and compare and contrast yours with the others and make another decision perhaps later to day.
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Re: Advanced Weapon Tracers
Thanks, take your time.
I'm just fine with it to be reconsidered. |
Re: Advanced Weapon Tracers
Funny I thought this would be approved and the others re-checked to see if they should be unapproved, oh well guess that's hawk for ya.
Nice job anyway connorr. |
Re: Advanced Weapon Tracers
Re-approved.
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Re: Advanced Weapon Tracers
Yay!
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Re: Advanced Weapon Tracers 1.1 (22jan2008)
Plugin updated to v1.1 :
- per player settings - tmp can be considered as a silenced weapon -edit- Change public cvar name from 'tracer' to 'awt_version', suggested by Arkshine Please re-download, or not :D |
Re: Advanced Weapon Tracers 1.1 (22 jan 2008)
why m4 have 3 trasers for one shot?
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Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
Wow :down: lol OMG :oops: fixed :mrgreen::mrgreen:
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Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
thanks=)
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Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
connorr, famas needs to be Tracer_Normal only. Each bullet is counted in burst mode for famas unlike glock, so you get a trace on each bullet... Skip checking FAMAS for burst.
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Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
Do you mean that famas PlaybackEvent is fired 3 times when famas is bursted ?
In that case (if i don't check), tracers will be grouped :( |
Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
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Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
i think this plugin lags
-i played against podbot with tracers on,results lag spikes, -then disabled tracers,no lag spikes, -or maybe it's just me |
Re: Advanced Weapon Tracers 1.1.1 (23 jan 2008)
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