Can't spectate invisible player
Once again, I have a problem I'm not able to solve. I'm using set_entity_visibility to make players invisible and vice versa. What I don't uderstand is why someone can't spectate invisible player?
As soon as someone being spectated becomes invisible, the spectator will loose focus and will gain Free Look. Do you think there's a way this could be solved by? What I was thinking about: 1) Player will become invisible 2) All spectators will be check for iuser2 equal to that player 3) It will be stored ... and ... well I don't know ... restored on next frame? I have noone to try with at this time ... but I'll appreciate any suggestions!!! Thank you. :| |
Re: Can't spectate invisible player
Use this instead then.
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Re: Can't spectate invisible player
Thank you, Black Rose ... but I was trying to avoid set_user_rendering. But it's probably the only option.
EDIT: Actually, would this affect FPS somehow? |
Re: Can't spectate invisible player
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Re: Can't spectate invisible player
fun :
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fakemeta Code:
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Re: Can't spectate invisible player
you would have to use PreThink because glow dissappears on CurWeapon and other stuff
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Re: Can't spectate invisible player
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Re: Can't spectate invisible player
That's [connorr's way] how (U)WC3 does it ... I'm pretty sure that hangs around ;-)
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Re: Can't spectate invisible player
Glow will disappear only if there are others plugins using glow. So, whatever fun or fakemeta way, it won't disappear.
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Re: Can't spectate invisible player
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CurWeapon and ResetHUD should be enough. |
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