Re: Grab+
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Re: Grab+
The coding looks pretty sound from looking at it, but is there a reason you had to have both engine and fakemeta?
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Re: Grab+
What is the admin flag for this?
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Re: Grab+
This?
"#define ADMIN ADMIN_LEVEL_A" From the script. |
Re: Grab+
Thanks
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Re: Grab+
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------------------------ Edit: Attachment removed uploaded wrong one, see here instead: http://forums.alliedmods.net/showthr...281#post548281 |
Re: Grab+
Question, when I go ingame. And I use +grab on a bind. I only turn red, and I cant pickup things like boxes and stuff. Also, how can I turn glow OFF ?
I setted the colors to zero, but it wont work. |
Re: Grab+
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You want the glow off, or the screenfade? I guess I can add an option for both when I get the chance, haven't really had time for any coding in the last 2 weeks though. Part of the reason I've been busy is because my webhost sucks, I had to get a new one, but I'm gonna have SVN now!!! :P Weeeeeeeeeeeeee!!!!! |
Re: Grab+
Yes add something that can remove the screenfade.
And something that can make the glow be stronger or weaker. :D Thanks! |
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Re: Grab+
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Requires amxx 1.75 or above because of velocity_by_aim (moved from engine to core). Could rewrite that too incase someone needs it for below 1.75, but I dont think it's reallly needed (also pev_valid would require at least 1.70). ------------- Edit: Removed due to update in main post. |
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It was more then just that, unfinished conversions and one mistake. It was just I finished it off in a folder on my test server, but uploaded from my thumb drive cause that's where i usually work off of.
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Re: Grab+
Using 1.76c on a NS server. Getting the following errors in HLSW:
[META] WARNING: Plugin didn't set meta_result: fakemeta_amxx.dll:PlayerPreThink() After putting "debug" I get this error in AMXX logs: L 11/10/2007 - 19:26:30: [FAKEMETA] Invalid entity L 11/10/2007 - 19:26:30: [AMXX] Displaying debug trace (plugin "grab_plus.amxx") L 11/10/2007 - 19:26:30: [AMXX] Run time error 10: native error (native "pev") L 11/10/2007 - 19:26:30: [AMXX] [0] phpieMnFg.sma::fm_player_prethink (line 236) Any suggestions |
Re: Grab+
It looks like you are using the one I posted but that error doesn't match up, it matches with the original plugin... But that also doesn't make sense because if the ent is not valid target would be 0 and it would never get to that point.
However, I did forget to use FMRES_IGNORED instead of PLUGIN_CONTINUE. So if you were using the one I posted re-download, though it shouldn't make a difference. Also, that warning could be ignored. I think ian's been working on a new version, so look for that when he gets around to it. |
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with this new version can't grab weapons any more :(
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Re: Grab+
If your using the one I first posted by mistake no you can't. But if you using the one I reposted above, yes you can I tested it out and it works fine. The only difference from the one in the main post is it does not use engine or fun modules otherwise it is exactly the same.
btw ian, returns are ignored in plugin_init and plugin_precache as well as some others so you don't need to end those functions with a return. |
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ok, cheers m8
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I always wanted this back from when I tried to compile Ultimate Jedi Grab. Had to rename all state vars to get it to compile, it ran, but it would crash my server grabbing stuff and spammed my console.
No problem with this! This is definitely on my top 10. Very awesome job, A+ guys I likes smashing things with it lol |
Re: Grab+
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All fixed, get 1.2.1 |
Re: Grab+
ian, just fyi not sure if you want to add a check or increase it for them:
If gp_throw_force is set higher than 2000, the server cvar sv_maxvelocity must be changed as well. sv_maxvelocity's default is 2000 (at least for cstrike, not sure about other mods), and if you set speed for velocity_by_aim higher than that it will not go where you aim but skew in another direction. ---------------------- Also, I believe it's faster to not change vectors like this with a for loop: for( new i = 0; i < 3; i++ ) vViewPos[i] += ofs[i] but rather do them manually: vViewPos[0] += ofs[0] vViewPos[1] += ofs[1] vViewPos[2] += ofs[2] |
Re: Grab+
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Look good! I must test this!
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No one for spanish translations?
[es] COULDNT = No puedes agarrar a ese jugador. ALREADY = Alguien ya esta agarrando eso. |
Re: Grab+
What admin flag do you ahve to have to use this?
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Re: Grab+
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#define ADMIN ADMIN_LEVEL_Ahttp://www.amxmodx.org/funcwiki.php?...=1#const_admin |
Re: Grab+
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configs/cmdaccess.ini More info in the changelog: http://wiki.amxmodx.org/AMX_Mod_X_1...._Flag_Changing |
Re: Grab+
Hi,
Works great. Is it possible to add a cvar/feature that in chat a message is shown? After a while of grabbing entities or players and having your screen turn back and forth from normal to red you get eye aching. And if you disable the screenfading you are never sure if you grabbed the enity or not. A little cvar regarding a chat message would help much and i think is done fast. Thanks, cs |
Re: Grab+
plz say how i fix plugins wat and were i sawe plzzzzzz
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Re: Grab+
nice work, this works great in my server!
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Re: Grab+
=(
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Re: Grab+
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put grab_plus.amxx (Get Plugin) into folder: addons/amxmodx/plugins and put grab_plus.txt into folder: addons\amxmodx\data\lang write grab_plus.amxx into plugins.ini (in amxmodx/configs/) |
Re: Grab+
nice plugin :) would be fun to play wiht :D
testing on bots in a new game :D |
Re: Grab+
Would be cool if you could grab explosive boxes at bomb sights.
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Re: Grab+
Bulgarian:
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[bg] |
Re: Grab+
The best grab plugin available!
I use this since a year i think. At first i was sceptical because of the bigger size. But its really worth it! A chat notification of a successful grab would be very helpfull though. It would make the use much easier. And if u dont like it, make it available via a cvar option. Out of experience i must say the use of this plugin would be much easier with a chat confirm that u successfully grabbed someone. A bug (?): if u leave the game window (i work at my pc - others might get IM messgs) and work a while and then switch back to the game window, it seems the grab function is even working if u are on desktop/ in windows. U have mssgs from the plugin in the console - even u were on desktop and not in game. |
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hey i was wondering if there was a way to make admins wit immunity, not able to be grabbed
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^^ Seconded, I want my other admins to have access to it but not be able to grab me.
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